diff --git a/src/server/game/Entities/Player/PlayerGossip.cpp b/src/server/game/Entities/Player/PlayerGossip.cpp index e6fcb518c..77bc1901a 100644 --- a/src/server/game/Entities/Player/PlayerGossip.cpp +++ b/src/server/game/Entities/Player/PlayerGossip.cpp @@ -164,33 +164,31 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool if (canTalk) { + // using gossip_menu_option texts by default + std::string strOptionText = itr->second.OptionText; + std::string strBoxText = itr->second.BoxText; // search in broadcast_text and broadcast_text_locale - std::string strOptionText, strBoxText; BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID); BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID); LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex(); if (optionBroadcastText) ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText); - else - strOptionText = itr->second.OptionText; if (boxBroadcastText) ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText); - else - strBoxText = itr->second.BoxText; // if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table if (locale != DEFAULT_LOCALE) { - if (strOptionText.empty()) + if (!optionBroadcastText) { /// Find localizations from database. if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID))) ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText); } - if (strBoxText.empty()) + if (!boxBroadcastText) { /// Find localizations from database. if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))