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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(CI): linux-build: add -Werror parameter (#19240)
* fix(CI): linux-build: add -Werror parameter
* add KI
tzunu
* Revert "feat(CI): enable fail-fast for pch/nopch (#19058)"
This reverts commit 564cbca7d3.
* Update midsummer.cpp - drop unused variable
* initialize variable
* Update core-build-nopch.yml - drop gcc12
* fix(Core/CalendarMgr): do not use element after delete, but before
* attempt to fix Socket.h error
* Revert "attempt to fix Socket.h error"
This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.
* fix Socket.h error - attempt 2
* Update Socket.h
* Update Socket.h
* npc_shattrath_daily_quest: init variable templateID
* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
* boss_archimonde: drop unused variable
* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"
This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.
* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough
* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058)""
This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -1810,20 +1810,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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}
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case SMART_TARGET_RANDOM_POINT:
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if (me)
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{
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float range = (float)e.target.randomPoint.range;
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Position srcPos = { e.target.x, e.target.y, e.target.z, e.target.o };
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Position randomPoint = me->GetRandomPoint(srcPos, range);
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me->GetMotionMaster()->MovePoint(
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e.action.moveToPos.pointId,
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randomPoint.m_positionX,
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randomPoint.m_positionY,
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randomPoint.m_positionZ,
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true,
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true,
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isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE
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);
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if (me)
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{
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float range = (float)e.target.randomPoint.range;
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Position srcPos = { e.target.x, e.target.y, e.target.z, e.target.o };
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Position randomPoint = me->GetRandomPoint(srcPos, range);
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me->GetMotionMaster()->MovePoint(
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e.action.moveToPos.pointId,
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randomPoint.m_positionX,
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randomPoint.m_positionY,
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randomPoint.m_positionZ,
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true,
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true,
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isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE
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);
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}
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break;
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}
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