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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Script/Gossip) Mathredis Firestar (#8895)
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@@ -148,6 +148,7 @@ void AddSC_undercity();
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void AddSC_western_plaguelands();
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void AddSC_westfall();
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//void AddSC_wetlands();
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void AddSC_burning_steppes();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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@@ -285,4 +286,5 @@ void AddEasternKingdomsScripts()
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AddSC_western_plaguelands();
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AddSC_westfall();
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//AddSC_wetlands();
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AddSC_burning_steppes();
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}
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@@ -14,3 +14,80 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedGossip.h"
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#include "ScriptedCreature.h"
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/*######
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## NPC 9836: Maredis Firestar
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######*/
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enum MaredisFirestar
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{
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ITEM_LIBRAM_OF_RUMINATION = 11732,
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ITEM_LIBRAM_OF_CONSTITUTION = 11733,
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ITEM_LIBRAM_OF_TENACITY = 11734,
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ITEM_LIBRAM_OF_RESILIENCE = 11736,
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ITEM_LIBRAM_OF_VORACITY = 11737,
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GOSSIP_LIBRAM_OF_RUMINATION = 2299,
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GOSSIP_LIBRAM_OF_CONSTITUTION = 2300,
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GOSSIP_LIBRAM_OF_TENACITY = 2301,
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GOSSIP_LIBRAM_OF_RESILIENCE = 2302,
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GOSSIP_LIBRAM_OF_VORACITY = 2303
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};
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class npc_maredis_firestar : public CreatureScript
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{
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public:
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npc_maredis_firestar() : CreatureScript("npc_maredis_firestar") {}
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struct npc_maredis_firestarAI : public CreatureAI
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{
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npc_maredis_firestarAI(Creature* creature) : CreatureAI(creature) {}
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void sGossipHello(Player* player) override
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{
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// If player has 2 different librams on him he will only see top most one.
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// Count is default 1. In bank is default false.
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if (player->HasItemCount(ITEM_LIBRAM_OF_RUMINATION))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_RUMINATION);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_CONSTITUTION))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_CONSTITUTION);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_TENACITY))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_TENACITY);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_RESILIENCE))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_RESILIENCE);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_VORACITY))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_VORACITY);
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player->SendPreparedGossip(me);
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}
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
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{
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// All gossip menus only have one option. Conditions are handled in db.
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player->PrepareQuestMenu(me->GetGUID());
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player->SendPreparedQuest(me->GetGUID());
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}
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};
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};
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void AddSC_burning_steppes()
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{
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new npc_maredis_firestar();
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}
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