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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Script/Gossip) Mathredis Firestar (#8895)
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@@ -0,0 +1,50 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1635856510467222141');
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-- Fix gossip for Mathredis Firestar
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UPDATE `creature_template` SET `gossip_menu_id`=2298, `ScriptName`='npc_maredis_firestar' WHERE `entry`=9836;
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DELETE FROM `gossip_menu` WHERE `MenuID` IN (2298,2299,2300,2301,2302,2303);
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INSERT INTO `gossip_menu` (`MenuID`,`TextID`) VALUES (2298,2993), (2299,2994),(2300,2995),(2301,2996),(2302,2997),(2303,2998);
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DELETE FROM `gossip_menu_option` WHERE `MenuID` IN (2298,2299,2300,2301,2302,2303);
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INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
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(2299, 0, 0, 'I present to you the Libram of Rumination.', 5291, 1, 1, 0, 0, 0, 0, '', 0, 0),
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(2300, 0, 0, 'I present to you the Libram of Constitution.', 5416, 1, 1, 0, 0, 0, 0, '', 0, 0),
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(2301, 0, 0, 'I present to you the Libram of Tenacity.', 5417, 1, 1, 0, 0, 0, 0, '', 0, 0),
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(2302, 0, 0, 'I present to you the Libram of Resilience.', 5418, 1, 1, 0, 0, 0, 0, '', 0, 0),
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(2303, 0, 0, 'I present to you the Libram of Voracity.', 5419, 1, 1, 0, 0, 0, 0, '', 0, 0);
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-- Condition for source Quest available condition type Item
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=19 AND `SourceGroup`=0 AND `SourceEntry`=4463 AND `SourceId`=0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(19, 0, 4463, 0, 0, 2, 0, 11732, 1, 0, 0, 0, 0, '', 'Quest Libram of Rumination available if player has 1 of Libram of Rumination. Item cannot be in bank.');
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-- Condition for source Quest available condition type Item
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=19 AND `SourceGroup`=0 AND `SourceEntry`=4481 AND `SourceId`=0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(19, 0, 4481, 0, 0, 2, 0, 11733, 1, 0, 0, 0, 0, '', 'Quest Libram of Constitution available if player has 1 of Libram of Constitution. Item cannot be in bank.'),
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(19, 0, 4481, 0, 0, 2, 0, 11732, 1, 0, 1, 0, 0, '', 'Quest Libram of Constitution available if player does not have 1 of Libram of Rumination. Item cannot be in bank.');
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-- Condition for source Quest available condition type Item
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=19 AND `SourceGroup`=0 AND `SourceEntry`=4482 AND `SourceId`=0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(19, 0, 4482, 0, 0, 2, 0, 11734, 1, 0, 0, 0, 0, '', 'Quest Libram of Tenacity available if player has 1 of Libram of Tenacity. Item cannot be in bank.'),
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(19, 0, 4482, 0, 0, 2, 0, 11732, 1, 0, 1, 0, 0, '', 'Quest Libram of Tenacity available if player does not have 1 of Libram of Rumination. Item cannot be in bank.'),
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(19, 0, 4482, 0, 0, 2, 0, 11733, 1, 0, 1, 0, 0, '', 'Quest Libram of Tenacity available if player does not have 1 of Libram of Constitution. Item cannot be in bank.');
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-- Condition for source Quest available condition type Item
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=19 AND `SourceGroup`=0 AND `SourceEntry`=4483 AND `SourceId`=0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(19, 0, 4483, 0, 0, 2, 0, 11736, 1, 0, 0, 0, 0, '', 'Quest Libram of Resilience available if player has 1 of Libram of Resilience. Item cannot be in bank.'),
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(19, 0, 4483, 0, 0, 2, 0, 11732, 1, 0, 1, 0, 0, '', 'Quest Libram of Resilience available if player does not have 1 of Libram of Rumination. Item cannot be in bank.'),
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(19, 0, 4483, 0, 0, 2, 0, 11733, 1, 0, 1, 0, 0, '', 'Quest Libram of Resilience available if player does not have 1 of Libram of Constitution. Item cannot be in bank.'),
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(19, 0, 4483, 0, 0, 2, 0, 11734, 1, 0, 1, 0, 0, '', 'Quest Libram of Resilience available if player does not have 1 of Libram of Tenacity. Item cannot be in bank.');
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-- Condition for source Quest available condition type Item
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=19 AND `SourceGroup`=0 AND `SourceEntry`=4484 AND `SourceId`=0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(19, 0, 4484, 0, 0, 2, 0, 11737, 1, 0, 0, 0, 0, '', 'Quest Libram of Voracity available if player has 1 of Libram of Voracity. Item cannot be in bank.'),
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(19, 0, 4484, 0, 0, 2, 0, 11732, 1, 0, 1, 0, 0, '', 'Quest Libram of Voracity available if player does not have 1 of Libram of Rumination. Item cannot be in bank.'),
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(19, 0, 4484, 0, 0, 2, 0, 11733, 1, 0, 1, 0, 0, '', 'Quest Libram of Voracity available if player does not have 1 of Libram of Constitution. Item cannot be in bank.'),
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(19, 0, 4484, 0, 0, 2, 0, 11734, 1, 0, 1, 0, 0, '', 'Quest Libram of Voracity available if player does not have 1 of Libram of Tenacity. Item cannot be in bank.'),
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(19, 0, 4484, 0, 0, 2, 0, 11736, 1, 0, 1, 0, 0, '', 'Quest Libram of Voracity available if player does not have 1 of Libram of Resilience. Item cannot be in bank.');
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@@ -148,6 +148,7 @@ void AddSC_undercity();
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void AddSC_western_plaguelands();
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void AddSC_westfall();
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//void AddSC_wetlands();
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void AddSC_burning_steppes();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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@@ -285,4 +286,5 @@ void AddEasternKingdomsScripts()
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AddSC_western_plaguelands();
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AddSC_westfall();
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//AddSC_wetlands();
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AddSC_burning_steppes();
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}
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@@ -14,3 +14,80 @@
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedGossip.h"
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#include "ScriptedCreature.h"
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/*######
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## NPC 9836: Maredis Firestar
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######*/
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enum MaredisFirestar
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{
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ITEM_LIBRAM_OF_RUMINATION = 11732,
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ITEM_LIBRAM_OF_CONSTITUTION = 11733,
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ITEM_LIBRAM_OF_TENACITY = 11734,
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ITEM_LIBRAM_OF_RESILIENCE = 11736,
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ITEM_LIBRAM_OF_VORACITY = 11737,
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GOSSIP_LIBRAM_OF_RUMINATION = 2299,
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GOSSIP_LIBRAM_OF_CONSTITUTION = 2300,
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GOSSIP_LIBRAM_OF_TENACITY = 2301,
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GOSSIP_LIBRAM_OF_RESILIENCE = 2302,
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GOSSIP_LIBRAM_OF_VORACITY = 2303
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};
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class npc_maredis_firestar : public CreatureScript
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{
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public:
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npc_maredis_firestar() : CreatureScript("npc_maredis_firestar") {}
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struct npc_maredis_firestarAI : public CreatureAI
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{
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npc_maredis_firestarAI(Creature* creature) : CreatureAI(creature) {}
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void sGossipHello(Player* player) override
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{
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// If player has 2 different librams on him he will only see top most one.
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// Count is default 1. In bank is default false.
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if (player->HasItemCount(ITEM_LIBRAM_OF_RUMINATION))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_RUMINATION);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_CONSTITUTION))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_CONSTITUTION);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_TENACITY))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_TENACITY);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_RESILIENCE))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_RESILIENCE);
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player->SendPreparedGossip(me);
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}
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else if (player->HasItemCount(ITEM_LIBRAM_OF_VORACITY))
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{
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player->PrepareGossipMenu(me, GOSSIP_LIBRAM_OF_VORACITY);
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player->SendPreparedGossip(me);
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}
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
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{
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// All gossip menus only have one option. Conditions are handled in db.
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player->PrepareQuestMenu(me->GetGUID());
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player->SendPreparedQuest(me->GetGUID());
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}
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};
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};
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void AddSC_burning_steppes()
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{
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new npc_maredis_firestar();
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}
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