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fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196)
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@@ -2029,9 +2029,6 @@ public:
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// delayed+channeled spells are always interrupted
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void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0, bool withInstant = true, bool bySelf = false);
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// Check if our current channel spell has attribute SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL
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[[nodiscard]] bool CanMoveDuringChannel() const;
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[[nodiscard]] Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
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[[nodiscard]] Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; }
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[[nodiscard]] Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
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