refactor(Core/Misc): Use NpcFlag helpers (#19676)

* chore(Core/Misc): Use HasNpcFlag instead of HasFlag

* extend to all npcflag helpers
This commit is contained in:
Kitzunu
2024-08-19 10:17:02 +02:00
committed by GitHub
parent 1275b64ef0
commit 337135bf9e
5 changed files with 13 additions and 14 deletions

View File

@@ -2061,21 +2061,21 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->ReplaceAllNpcFlags(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_ADD_NPC_FLAG:
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->SetNpcFlag(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->RemoveNpcFlag(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_CROSS_CAST: