feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook (#12316)

* feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook

* reverse logic
This commit is contained in:
Skjalf
2022-07-09 00:10:04 -03:00
committed by GitHub
parent 5dec721a71
commit 32ba21d029
9 changed files with 47 additions and 18 deletions

View File

@@ -1549,6 +1549,9 @@ public:
// Called after loading spell dbc corrections
virtual void OnLoadSpellCustomAttr(SpellInfo* /*spell*/) { }
// Called when checking if a player can see the creature loot
virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
};
class BGScript : public ScriptObject
@@ -2371,6 +2374,7 @@ public: /* GlobalScript */
bool OnIsAffectedBySpellModCheck(SpellInfo const* affectSpell, SpellInfo const* checkSpell, SpellModifier const* mod);
bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val);
void OnLoadSpellCustomAttr(SpellInfo* spell);
bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }