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fix(Scripts/Spells) charge Auto attack (#11693)
* Update MotionMaster.h * Update MotionMaster.cpp * Update SpellEffects.cpp * Update MotionMaster.cpp * Update MotionMaster.h * Update MotionMaster.cpp * Update MotionMaster.h * Update SpellEffects.cpp * Update Spell.cpp * Update Spell.cpp * Update SpellEffects.cpp
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@@ -608,11 +608,11 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
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}
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}
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void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
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void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/, ObjectGuid targetGUID /*= ObjectGuid::Empty*/)
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{
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G3D::Vector3 dest = path.GetActualEndPosition();
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MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
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MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH, nullptr, false, 0.0f, targetGUID);
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// Charge movement is not started when using EVENT_CHARGE_PREPATH
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Movement::MoveSplineInit init(_owner);
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@@ -219,7 +219,7 @@ public:
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void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = nullptr, bool generatePath = false, float orientation = 0.0f, ObjectGuid targetGUID = ObjectGuid::Empty);
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void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
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void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, ObjectGuid targetGUID = ObjectGuid::Empty);
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void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
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void MoveJumpTo(float angle, float speedXY, float speedZ);
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void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = 0)
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