fix(Core/Spells): Fixed calculating LoS for dynamic objects. (#12090)

Fixed #12080
This commit is contained in:
UltraNix
2022-06-18 17:08:07 +02:00
committed by GitHub
parent d41cf026e0
commit 2cde0c35ba

View File

@@ -2868,10 +2868,15 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
// xinef: check z level and los dependence
Unit* target = *itr;
if (!spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !target->IsWithinLOSInMap(GetDynobjOwner()))
float zLevel = GetDynobjOwner()->GetPositionZ();
if (target->GetPositionZ() + 3.0f < zLevel || target->GetPositionZ() - 5.0f > zLevel)
{
continue;
if (!spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) && !target->IsWithinLOSInMap(GetDynobjOwner()))
{
continue;
}
}
std::map<Unit*, uint8>::iterator existing = targets.find(*itr);