fix(Scripts/Ulduar): Don't load encounter states as IN_PROGRESS (#15041)

This commit is contained in:
Skjalf
2023-02-14 05:17:08 -03:00
committed by GitHub
parent bd6034e1a9
commit 25c77a59c9

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@@ -1088,6 +1088,14 @@ public:
data >> C_of_Ulduar_MASK;
data >> m_mageBarrier;
for (uint8 i = 0; i < (MAX_ENCOUNTER - 1); ++i)
{
if (m_auiEncounter[i] == IN_PROGRESS)
{
m_auiEncounter[i] = NOT_STARTED;
}
}
}
void WriteSaveDataMore(std::ostringstream& data) override