Core merge 17112025 (#104)

* fix(DB/SmartAI): improve Harry surrendering during quest 'Gambling Debt' (#23598)

* fix(DB/Quest): The Kalu'ak dailies reward 500 rep (#23600)

* chore(DB): import pending files

Referenced commit(s): fb03f41b2a

* fix(DB/GameEvent): Remove midsummer pole in K3 (#23614)

* chore(DB): import pending files

Referenced commit(s): 7b0000d6ee

* fix(DB/SmartAI): increase reliability of quest event Foolish Endeavors (#23612)

* chore(DB): import pending files

Referenced commit(s): 86f219abbc

* fix(Scripts/AreaTrigger): players become stuck after Last Rites (#23613)

* chore(DB): import pending files

Referenced commit(s): c1a8047cf1

* fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>

* fix(DB/Gameobject): Sniffed Values for 'Wild Mustard' spawns (#23608)

* fix(DB/SmartAI): remove large combat distance of Frostbrood Sentry (#23607)

* chore(DB): import pending files

Referenced commit(s): 41d40b236f

* fix(DB/ReputationRewardRate): Patch 3.0.0 gain for Northrend factions (#23597)

* chore(DB): import pending files

Referenced commit(s): 067a898caa

* fix(Core/Map): It should be ensured that the instance is unloaded only after the Creature Respawn. (#23103)

* fix(Scripts/Northrend): Sniffing Out The Perpetrator horde (#23620)

* fix(Scripts/Northrend): ensure Drakuru stays in place during Betrayal (#23619)

* chore(DB): import pending files

Referenced commit(s): 928e145694

* fix(DB/SmartAI): quest 'Reconnaissance Flight' (#23628)

Co-authored-by: dr-j <dr-j@users.noreply.github.com>
Co-authored-by: Killyana <morphone1@gmail.com>

* fix(DB/QuestOfferReward): remove mention of a beta recipe in text (#23629)

* fix(DB/Conditions): update quest conditions to drop chokers (#23610)

* chore(DB): import pending files

Referenced commit(s): bca8f7ce07

* refactor(Core/PlayerScript): Delete OnPlayerChat, use OnPlayerCanUseChat (#23617)

* fix(Core/SmartAI): startup warnings unused params (#23551)

* fix(Core/Unit): Druid Talent Survival of the Fittest lacking immunity to creature daze (#23471)

* fix(DB/SAI): Fix Fizzcrank Paradrop teleporters (#23633)

* chore(DB): import pending files

Referenced commit(s): 94ba1c210d

* fix(Core): Fix waterwalking after dying in instance (#23593)

* fix(DB/SAI): don't remove all auras when mounting flamebringer (#23640)

* chore(DB): import pending files

Referenced commit(s): 22f91f3802

* fix(DB/SAI): Emerald Lasher goes out of the terrain when aggroed. (#23642)

* chore(DB): import pending files

Referenced commit(s): f9d6fe41de

* fix(DB/SAI): Burning Depths Necromancer no longer stays in place. (#23641)

* chore(DB): import pending files

Referenced commit(s): 1037471c8d

* fix(DB/SAI): Remove SmartAI from Valkyrion Harpoon Gun. (#23646)

* chore(DB): import pending files

Referenced commit(s): 8e3a7e6dcf

* fix(DB/Creature): Fix Weakened Reanimated Frost Wyrm inhabit type (#23645)

* chore(DB): import pending files

Referenced commit(s): 3baa18ef5b

* fix(DB/Spell): Infectious Bites should stack from different casters (#23647)

* chore(DB): import pending files

Referenced commit(s): 5aede412ab

* fix(DB/SAI): Solve various issues with It Goes to 11... quest. (#23651)

* fix(DB/Loot): Fireproof Satchel will now always drop the Ritual of Torch  (#23585)

* chore(DB): import pending files

Referenced commit(s): 1090c209b3

* fix(Scripts/Northrend): Betrayal quest (#23650)

* fix(Script/BlackTemple): Reliquary of Souls will use 45 degree in front to set incombat (#22938)

* fix(Scripts/Spell): Fix Animal Blood spawning when it shouldn't (#23656)

* fix(Scripts/BoreanTundra): Script Bloodspore Haze/Psychosis (#23657)

* chore(DB): import pending files

Referenced commit(s): baf7957e36

* fix(DB/SAI): Sibling Rivalry quest credit if mounted (#23659)

* chore(DB): import pending files

Referenced commit(s): 6919cc679d

* fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)

* fix(Core/Achievements): a character can only have 1 race realm first (#23626)

* chore: fix leftover license header (#23678)

* fix(Scripts/HoL): Update Loken script (#23587)

* fix(Scripts/DTK): Update King Dred script (#23572)

* fix(DB/SAI): Bitter Departure quest credit (#23658)

* chore(DB): import pending files

Referenced commit(s): e595425578

* fix(DB/Conditions): Ice Shard require Icy Imprisonment (#23661)

* chore(DB): import pending files

Referenced commit(s): 8294652e77

* fix(DB/Loot): add Scourge Curio drop to Lost Shandaral Spirit (#23686)

* chore(DB): import pending files

Referenced commit(s): b6ed4347fe

* fix(DB/Gameobject): fix spell focus location for 'Will of the Titans' (#23683)

* chore(DB): import pending files

Referenced commit(s): 388f18895d

* fix(DB/Creature): update IOC Demolisher spells (#23685)

* chore(DB): import pending files

Referenced commit(s): cdfa50c990

* fix(Scripts/Northrend): IOC boss cast ability Mortal Strike (#23684)

* fix(Scripts/BoreanTundra): Fix Beryl Sorcerer engaging mobs (#23690)

* fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681)

* fix(DB/Creature): Peon Gakra should be an innkeeper (#23699)

* chore(DB): import pending files

Referenced commit(s): 6abff4ac2b

* fix(Scripts/SholazarBasin): Fix Song of Wind and Water double credit (#23707)

* fix(DB/SAI): Reanimated Frost Wyrm engage after being hit by quest spell (#23697)

* fix(DB/SAI): Timely respawn Nesingwary Trappers (#23703)

* fix(DB/Creature): Fix Fjord Hawk Matriarch unit flags (#23696)

* fix(DB/Conditions): Fix Fordragon Resolve target conditions (#23701)

* chore(DB): import pending files

Referenced commit(s): 2942d63125

* fix(DB/Script): Move Tailhorn Stag and Amberpine Woodsman behavior into SmartAI. (#23708)

* fix(DB/Creature): Set Trigger flag on Steam Vent. (#23710)

* chore(DB): import pending files

Referenced commit(s): 435ca302ef

* fix(DB/SAI): To Stars' Rest! taxi flight (#23712)

* chore(DB): import pending files

Referenced commit(s): ab4d59ac9d

* fix (DB/Creature): Set Surveyor Orlond flags. (#23714)

* chore(DB): import pending files

Referenced commit(s): e8ec77dca7

* fix(DB/Loot): Fix Master Summoner Staff drop chance (#23717)

* chore(DB): import pending files

Referenced commit(s): 182c055e6e

* fix(Scripts/DTK): Fix Oh Novos! achievement (#23539) (#23718)

* fix(Core/Spells): Remove King Mrgl-Mrgl costume on spell casting (#23713)

* chore(DB): import pending files

Referenced commit(s): 8c963a11ce

* fix(DB/Reputation): Utigarde Pinnacle normal reputation (#23719)

* chore(DB): import pending files

Referenced commit(s): 88ed7d66d5

* fix(Scripts/HoS): Clean up faction update hacks (#23720)

* fix(DB/Reputation): Lower reputation according to rates handling (#23722)

* fix(DB/Reputation): Oculus normal & UP correction (#23723)

* chore(DB): import pending files

Referenced commit(s): abc2cf3028

* fix(Scripts/Oculus): Implement crossfaction support for drakes (#23704)

* fix(DB/Quest): Correct prerequisite for Reclaimed Ration (#23736)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>

* fix(DB/Quest): Correct prerequisite for Salvaging Life's Strength (#23734)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>

* chore(DB): import pending files

Referenced commit(s): afd8197588

* fix(Core/Movement): Fix SummonMovementInform for summons (#23725)

* refactor(Core/Movement): Fix Build (#23739)

* fix(DB/SAI): Update Iron Rune Construct SAI to use DO_ACTION instead … (#23716)

* chore(DB): import pending files

Referenced commit(s): 7cc39f78e2

* fix(DB/SAI): Fix Flamebringer gossip interaction (#23740)

* chore(DB): import pending files

Referenced commit(s): 9cb683cfcd

* fix(DB/SAI): Nerub'ar member packs now attack together. (#23727)

* chore(DB): import pending files

Referenced commit(s): 6f5a1b7ccc

* fix(DB/SAI): Remove Harrison Johnes quest flag on escort accept (#23700)

* chore(DB): import pending files

Referenced commit(s): bacf15d356

* Update crash issue template with log submission guidelines (#23754)

* Merge

* Updated OnPlayerChat method name to OnPlayerCanUseChat

---------

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This commit is contained in:
kadeshar
2025-11-23 20:45:22 +01:00
committed by GitHub
parent 3732047b9e
commit 236c842934
1992 changed files with 134228 additions and 9767 deletions

View File

@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -54,6 +54,10 @@ Map::~Map()
{
// UnloadAll must be called before deleting the map
// Kill all scheduled events without executing them, since the map and its objects are being destroyed.
// This prevents events from running on invalid or deleted objects during map destruction.
Events.KillAllEvents(false);
sScriptMgr->OnDestroyMap(this);
if (!m_scriptSchedule.empty())
@@ -447,7 +451,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
}
}
_creatureRespawnScheduler.Update(t_diff);
Events.Update(t_diff);
if (!t_diff)
{
@@ -1097,7 +1101,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl
if (ground)
*ground = ground_z;
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS);
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {});
switch (liquidData.Status)
{
case LIQUID_MAP_ABOVE_WATER:
@@ -1198,27 +1202,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags)
bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
float vmap_z = z;
float dynamic_z = z;
float check_z = z;
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
uint32 vflags;
int32 vadtId;
int32 vrootId;
int32 vgroupId;
uint32 dflags;
int32 dadtId;
int32 drootId;
int32 dgroupId;
bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId);
auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
VMAP::AreaAndLiquidData vdata;
VMAP::AreaAndLiquidData ddata;
bool hasVmapAreaInfo = vmgr->GetAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value();
bool hasDynamicAreaInfo = _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value();
auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; };
auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; };
if (hasVmapAreaInfo)
{
if (hasDynamicAreaInfo && dynamic_z > vmap_z)
if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ)
useDyn();
else
useVmap();
@@ -1299,32 +1294,30 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo
zoneid = area->zone;
}
LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType)
{
LiquidData liquidData;
liquidData.Status = LIQUID_MAP_NO_WATER;
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
uint32 mogpFlags = 0;
VMAP::AreaAndLiquidData vmapData;
bool useGridLiquid = true;
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
if (vmgr->GetAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo)
{
useGridLiquid = !IsInWMOInterior(mogpFlags);
LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type);
useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type);
// Check water level and ground level
if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE))
{
// hardcoded in client like this
if (GetId() == MAP_OUTLAND && liquid_type == 2)
liquid_type = 15;
if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2)
vmapData.liquidInfo->type = 15;
uint32 liquidFlagType = 0;
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type))
liquidFlagType = liq->Type;
if (liquid_type && liquid_type < 21)
if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21)
{
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
{
@@ -1338,19 +1331,19 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
liquid_type = overrideLiquid;
vmapData.liquidInfo->type = overrideLiquid;
liquidFlagType = liq->Type;
}
}
}
liquidData.Level = liquid_level;
liquidData.DepthLevel = ground_level;
liquidData.Entry = liquid_type;
liquidData.Level = vmapData.liquidInfo->level;
liquidData.DepthLevel = vmapData.floorZ;
liquidData.Entry = vmapData.liquidInfo->type;
liquidData.Flags = 1 << liquidFlagType;
}
float delta = liquid_level - z;
float delta = vmapData.liquidInfo->level - z;
// Get position delta
if (delta > collisionHeight)
@@ -1369,7 +1362,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
{
LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level))
if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ))
{
// hardcoded in client like this
uint32 liquidEntry = map_data.Entry;
@@ -1385,7 +1378,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
return liquidData;
}
void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType)
void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType)
{
GridTerrainData* gmap = GetGridTerrainData(x, y);
@@ -1600,7 +1593,7 @@ float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=tr
bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, float collisionHeight) const
{
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, MAP_ALL_LIQUIDS);
LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {});
return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0;
}
@@ -2764,13 +2757,13 @@ void Map::RemoveOldCorpses()
void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnTimer, Position pos)
{
_creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid, pos](TaskContext)
Events.AddEventAtOffset([this, creatureGuid, pos]()
{
if (Creature* creature = GetCreature(creatureGuid))
creature->Respawn();
else
SummonCreature(creatureGuid.GetEntry(), pos);
});
}, respawnTimer);
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)