fix(Script/BlackTemple): Add override in EnterEvadeMode (#18673)

fix(Script/illidari_council.cpp). Add override to the method EnterEvadeMode
This commit is contained in:
Walter Pagani
2024-04-05 12:54:40 -03:00
committed by GitHub
parent 90cef46e6c
commit 21e0803508

View File

@@ -148,11 +148,9 @@ public:
struct boss_illidari_councilAI : public BossAI
{
boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL)
{
}
boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL) { }
void EnterEvadeMode(EvadeReason why)
void EnterEvadeMode(EvadeReason why) override
{
for (uint8 i = DATA_GATHIOS_THE_SHATTERER; i <= DATA_VERAS_DARKSHADOW; ++i)
if (Creature* member = instance->GetCreature(i))