From 21e0803508fa7136c55b4bbedffbc6310b603164 Mon Sep 17 00:00:00 2001 From: Walter Pagani Date: Fri, 5 Apr 2024 12:54:40 -0300 Subject: [PATCH] fix(Script/BlackTemple): Add override in EnterEvadeMode (#18673) fix(Script/illidari_council.cpp). Add override to the method EnterEvadeMode --- src/server/scripts/Outland/BlackTemple/illidari_council.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp index 0fee4ec3b..44d4cae96 100644 --- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp +++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp @@ -148,11 +148,9 @@ public: struct boss_illidari_councilAI : public BossAI { - boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL) - { - } + boss_illidari_councilAI(Creature* creature) : BossAI(creature, DATA_ILLIDARI_COUNCIL) { } - void EnterEvadeMode(EvadeReason why) + void EnterEvadeMode(EvadeReason why) override { for (uint8 i = DATA_GATHIOS_THE_SHATTERER; i <= DATA_VERAS_DARKSHADOW; ++i) if (Creature* member = instance->GetCreature(i))