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feat(Core/SmartAI): Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVE… (#14811)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -274,6 +274,12 @@ public:
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void EventInform(uint32 eventId) override;
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void SpellHit(Unit* unit, SpellInfo const* spellInfo) override;
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// Called when the gameobject summon successfully other creature
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void JustSummoned(Creature* creature) override;
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// Called when a summoned creature dissapears (UnSummoned)
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void SummonedCreatureDespawn(Creature* unit) override;
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// Called when a summoned unit dies
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void SummonedCreatureDies(Creature* summon, Unit* killer) override;
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