diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 41a87336a..bbbc57b56 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -1233,6 +1233,16 @@ void SmartGameObjectAI::SpellHit(Unit* unit, SpellInfo const* spellInfo) GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo); } +void SmartGameObjectAI::JustSummoned(Creature* creature) +{ + GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature); +} + +void SmartGameObjectAI::SummonedCreatureDespawn(Creature* unit) +{ + GetScript()->ProcessEventsFor(SMART_EVENT_SUMMON_DESPAWNED, unit, unit->GetEntry()); +} + class SmartTrigger : public AreaTriggerScript { public: diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 3225ef477..a74415035 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -274,6 +274,12 @@ public: void EventInform(uint32 eventId) override; void SpellHit(Unit* unit, SpellInfo const* spellInfo) override; + // Called when the gameobject summon successfully other creature + void JustSummoned(Creature* creature) override; + + // Called when a summoned creature dissapears (UnSummoned) + void SummonedCreatureDespawn(Creature* unit) override; + // Called when a summoned unit dies void SummonedCreatureDies(Creature* summon, Unit* killer) override;