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fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826)
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@@ -89,6 +89,8 @@ public:
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void Despawn(Creature const* summon) { storage_.remove(summon->GetGUID()); }
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void DespawnEntry(uint32 entry);
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void DespawnAll();
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bool IsAnyCreatureAlive() const;
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bool IsAnyCreatureInCombat() const;
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template <typename T>
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void DespawnIf(T const& predicate)
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