fix(DB/Quest): move Lost In Battle to DB (#10378)

This commit is contained in:
Nefertumm
2022-02-04 13:53:18 -03:00
committed by GitHub
parent 799c9cec5c
commit 1dbbed0c50
2 changed files with 16 additions and 38 deletions

View File

@@ -0,0 +1,16 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1643223104276234400');
UPDATE `creature_template` SET `npcflag` = `npcflag`|1, `gossip_menu_id`= 2871, `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry`= 10668;
DELETE FROM `gossip_menu` WHERE `MenuID` IN (2871,2872);
INSERT INTO `gossip_menu` (`MenuID`,`TextID`) VALUES
(2871, 3557),
(2872, 3558);
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 15 AND `SourceGroup` = 2871;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(15, 2871, 0, 0, 0, 9, 0, 4921, 0, 0, 0, 0, 0, '', 'Show gossip option 2871 if quest 4921 is taken.');
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 10668) AND (`source_type` = 0) AND (`id` IN (0));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(10668, 0, 0, 0, 62, 0, 100, 0, 2871, 0, 0, 0, 0, 33, 10668, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Beaten Corpse - On Gossip Option 0 Selected - Quest Credit \'Lost In Battle\'');

View File

@@ -38,43 +38,6 @@ EndContentData */
#include "ScriptedGossip.h"
#include "SpellInfo.h"
/*######
## npc_beaten_corpse
######*/
#define GOSSIP_CORPSE "Examine corpse in detail..."
enum BeatenCorpse
{
QUEST_LOST_IN_BATTLE = 4921
};
class npc_beaten_corpse : public CreatureScript
{
public:
npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
SendGossipMenuFor(player, 3558, creature->GetGUID());
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 3557, creature->GetGUID());
return true;
}
};
/*######
# npc_gilthares
######*/
@@ -661,7 +624,6 @@ public:
void AddSC_the_barrens()
{
new npc_beaten_corpse();
new npc_gilthares();
new npc_taskmaster_fizzule();
new npc_twiggy_flathead();