fix(Scripts/MoltenCore) Fixed golemagg minions evade due range behavior (#8940)

This commit is contained in:
Andrius Peleckas
2021-11-08 19:58:21 +02:00
committed by GitHub
parent a743f42360
commit 18b2f3fd24
3 changed files with 4 additions and 4 deletions

View File

@@ -178,10 +178,10 @@ public:
// Should have no impact from unit state
if (rangeCheckTimer <= diff)
{
Creature const* golemagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_GEDDON));
Creature const* golemagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_GOLEMAGG));
if (golemagg && me->GetDistance(golemagg) > 100.0f)
{
instance->DoAction(ACTION_RESET_MAGMADAR_ENCOUNTER);
instance->DoAction(ACTION_RESET_GOLEMAGG_ENCOUNTER);
return;
}

View File

@@ -324,7 +324,7 @@ public:
void DoAction(int32 action) override
{
if (action == ACTION_RESET_MAGMADAR_ENCOUNTER)
if (action == ACTION_RESET_GOLEMAGG_ENCOUNTER)
{
if (Creature* golemagg = instance->GetCreature(_golemaggGUID))
{

View File

@@ -44,7 +44,7 @@ enum MCActions
{
ACTION_START_RAGNAROS_INTRO = -1,
ACTION_FINISH_RAGNAROS_INTRO = -2,
ACTION_RESET_MAGMADAR_ENCOUNTER = -3, // Used when ragers are pulled far away
ACTION_RESET_GOLEMAGG_ENCOUNTER = -3, // Used when ragers are pulled far away
ACTION_PREPARE_MAJORDOMO_RAGNA = -4,
};