mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
Fix Zul Aman
This commit is contained in:
@@ -143,7 +143,9 @@ class boss_nalorakk : public CreatureScript
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waitTimer = 0;
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me->SetSpeed(MOVE_RUN, 2);
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me->SetWalk(false);
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}else
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ResetMobs();
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}
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else
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{
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(*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]);
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}
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@@ -160,6 +162,33 @@ class boss_nalorakk : public CreatureScript
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// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); /// @todo find the correct equipment id
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}
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void ResetMobs()
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{
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std::list<Creature*> templist;
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float x, y, z;
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me->GetPosition(x, y, z);
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{
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.SetNoCreate();
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Trinity::AllFriendlyCreaturesInGrid check(me);
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Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(me, templist, check);
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TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> cSearcher(searcher);
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cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
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}
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if (templist.empty())
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return;
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for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
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if ((*i) && me->IsWithinDistInMap((*i), 25))
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(*i)->AI()->Reset();
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}
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void SendAttacker(Unit* target)
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{
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std::list<Creature*> templist;
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@@ -283,6 +312,7 @@ class boss_nalorakk : public CreatureScript
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void JustDied(Unit* /*killer*/)
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{
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ResetMobs();
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instance->SetData(DATA_NALORAKKEVENT, DONE);
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me->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
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@@ -235,69 +235,75 @@ class instance_zulaman : public InstanceMapScript
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{
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switch (type)
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{
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case DATA_GONGEVENT:
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m_auiEncounter[DATA_GONGEVENT] = data;
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if (data == IN_PROGRESS)
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case DATA_GONGEVENT:
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m_auiEncounter[DATA_GONGEVENT] = data;
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if (data == IN_PROGRESS)
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SaveToDB();
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else if (data == DONE)
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QuestMinute = 21;
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break;
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case DATA_NALORAKKEVENT:
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m_auiEncounter[DATA_NALORAKKEVENT] = data;
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if (data == DONE)
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{
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if (QuestMinute)
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{
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QuestMinute += 15;
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DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
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}
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SummonHostage(0);
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SaveToDB();
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}
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break;
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case DATA_AKILZONEVENT:
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m_auiEncounter[DATA_AKILZONEVENT] = data;
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HandleGameObject(AkilzonDoorGUID, data != IN_PROGRESS);
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if (data == DONE)
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{
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if (QuestMinute)
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{
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QuestMinute += 10;
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DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
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}
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SummonHostage(1);
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SaveToDB();
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}
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break;
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case DATA_JANALAIEVENT:
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m_auiEncounter[DATA_JANALAIEVENT] = data;
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if (data == DONE)
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SummonHostage(2);
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SaveToDB();
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else if (data == DONE)
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QuestMinute = 21;
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break;
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case DATA_NALORAKKEVENT:
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m_auiEncounter[DATA_NALORAKKEVENT] = data;
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if (data == DONE)
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{
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if (QuestMinute)
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{
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QuestMinute += 15;
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DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
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}
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SummonHostage(0);
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}
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break;
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case DATA_AKILZONEVENT:
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m_auiEncounter[DATA_AKILZONEVENT] = data;
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HandleGameObject(AkilzonDoorGUID, data != IN_PROGRESS);
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if (data == DONE)
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{
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if (QuestMinute)
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{
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QuestMinute += 10;
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DoUpdateWorldState(WORLDSTATE_TIME_TO_SACRIFICE, QuestMinute);
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}
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SummonHostage(1);
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}
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break;
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case DATA_JANALAIEVENT:
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m_auiEncounter[DATA_JANALAIEVENT] = data;
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if (data == DONE)
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SummonHostage(2);
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break;
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case DATA_HALAZZIEVENT:
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m_auiEncounter[DATA_HALAZZIEVENT] = data;
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HandleGameObject(HalazziDoorGUID, data != IN_PROGRESS);
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if (data == DONE) SummonHostage(3);
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break;
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case DATA_HEXLORDEVENT:
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m_auiEncounter[DATA_HEXLORDEVENT] = data;
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if (data == IN_PROGRESS)
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HandleGameObject(HexLordGateGUID, false);
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else if (data == NOT_STARTED)
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CheckInstanceStatus();
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break;
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case DATA_ZULJINEVENT:
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m_auiEncounter[DATA_ZULJINEVENT] = data;
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HandleGameObject(ZulJinDoorGUID, data != IN_PROGRESS);
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break;
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case DATA_CHESTLOOTED:
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++ChestLooted;
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SaveToDB();
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break;
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case TYPE_RAND_VENDOR_1:
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RandVendor[0] = data;
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break;
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case TYPE_RAND_VENDOR_2:
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RandVendor[1] = data;
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break;
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break;
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case DATA_HALAZZIEVENT:
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m_auiEncounter[DATA_HALAZZIEVENT] = data;
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HandleGameObject(HalazziDoorGUID, data != IN_PROGRESS);
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if (data == DONE) SummonHostage(3);
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SaveToDB();
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break;
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case DATA_HEXLORDEVENT:
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m_auiEncounter[DATA_HEXLORDEVENT] = data;
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if (data == IN_PROGRESS)
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HandleGameObject(HexLordGateGUID, false);
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else if (data == NOT_STARTED)
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CheckInstanceStatus();
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SaveToDB();
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break;
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case DATA_ZULJINEVENT:
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m_auiEncounter[DATA_ZULJINEVENT] = data;
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HandleGameObject(ZulJinDoorGUID, data != IN_PROGRESS);
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SaveToDB();
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break;
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case DATA_CHESTLOOTED:
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++ChestLooted;
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SaveToDB();
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break;
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case TYPE_RAND_VENDOR_1:
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RandVendor[0] = data;
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break;
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case TYPE_RAND_VENDOR_2:
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RandVendor[1] = data;
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break;
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}
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if (data == DONE)
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@@ -317,17 +323,17 @@ class instance_zulaman : public InstanceMapScript
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{
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switch (type)
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{
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case DATA_GONGEVENT: return m_auiEncounter[DATA_GONGEVENT];
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case DATA_NALORAKKEVENT: return m_auiEncounter[DATA_NALORAKKEVENT];
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case DATA_AKILZONEVENT: return m_auiEncounter[DATA_AKILZONEVENT];
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case DATA_JANALAIEVENT: return m_auiEncounter[DATA_JANALAIEVENT];
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case DATA_HALAZZIEVENT: return m_auiEncounter[DATA_HALAZZIEVENT];
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case DATA_HEXLORDEVENT: return m_auiEncounter[DATA_HEXLORDEVENT];
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case DATA_ZULJINEVENT: return m_auiEncounter[DATA_ZULJINEVENT];
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case DATA_CHESTLOOTED: return ChestLooted;
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case TYPE_RAND_VENDOR_1: return RandVendor[0];
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case TYPE_RAND_VENDOR_2: return RandVendor[1];
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default: return 0;
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case DATA_GONGEVENT: return m_auiEncounter[DATA_GONGEVENT];
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case DATA_NALORAKKEVENT: return m_auiEncounter[DATA_NALORAKKEVENT];
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case DATA_AKILZONEVENT: return m_auiEncounter[DATA_AKILZONEVENT];
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case DATA_JANALAIEVENT: return m_auiEncounter[DATA_JANALAIEVENT];
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case DATA_HALAZZIEVENT: return m_auiEncounter[DATA_HALAZZIEVENT];
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case DATA_HEXLORDEVENT: return m_auiEncounter[DATA_HEXLORDEVENT];
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case DATA_ZULJINEVENT: return m_auiEncounter[DATA_ZULJINEVENT];
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case DATA_CHESTLOOTED: return ChestLooted;
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case TYPE_RAND_VENDOR_1: return RandVendor[0];
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case TYPE_RAND_VENDOR_2: return RandVendor[1];
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default: return 0;
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}
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}
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