fix(Core/Spells): Always stand up on spell cast. (#8337)

Fixes #7032
This commit is contained in:
UltraNix
2021-10-12 20:15:28 +02:00
committed by GitHub
parent c8ff0bcc4a
commit 13eacaed8d

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@@ -3397,6 +3397,11 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
LOG_DEBUG("spells.aura", "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
if (!(m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !(m_spellInfo->Attributes & SPELL_ATTR0_ALLOW_WHILE_SITTING) && m_caster->IsSitState())
{
m_caster->SetStandState(UNIT_STAND_STATE_STAND);
}
//Containers for channeled spells have to be set
//TODO:Apply this to all casted spells if needed
// Why check duration? 29350: channelled triggers channelled