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fix(Scripts/SunwellPlateau): Felmyst should choose the closest side (#21865)
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@@ -107,7 +107,8 @@ const Position RightSideLanes[3] =
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const Position RightSide = { 1458.5555f, 502.1995f, 59.899513f, 1.605702f };
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const Position LeftSide = { 1469.0642f, 729.5854f, 59.823853f, 4.6774f };
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const Position LandingPos = { 1476.77f, 665.094f, 20.6423f };
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const Position LandingRightPos = { 1476.77f, 665.094f, 20.6423f };
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const Position LandingLeftPos = { 1469.93f, 557.009f, 22.631699f };
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class CorruptTriggers : public BasicEvent
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{
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@@ -285,21 +286,25 @@ struct boss_felmyst : public BossAI
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scheduler.Schedule(27s, GROUP_BREATH, [this](TaskContext)
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{
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me->GetMotionMaster()->MovePoint(POINT_AIR_UP, RightSide);
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if (me->GetDistance(LeftSide) < me->GetDistance(RightSide))
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me->GetMotionMaster()->MovePoint(POINT_AIR_UP, LeftSide);
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else
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me->GetMotionMaster()->MovePoint(POINT_AIR_UP, RightSide);
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});
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break;
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case POINT_AIR_UP:
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me->m_Events.AddEventAtOffset([&] {
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bool isRightSide = me->FindNearestCreature(NPC_WORLD_TRIGGER_RIGHT, 30.0f);
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if (_strafeCount >= 3)
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{
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_strafeCount = 0;
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me->GetMotionMaster()->MoveLand(POINT_GROUND, LandingPos);
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me->GetMotionMaster()->MoveLand(POINT_GROUND, isRightSide ? LandingRightPos : LandingLeftPos);
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return;
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}
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++_strafeCount;
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_currentLane = urand(0, 2);
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if (me->FindNearestCreature(NPC_WORLD_TRIGGER_RIGHT, 30.0f))
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if (isRightSide)
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me->GetMotionMaster()->MovePoint(POINT_LANE, RightSideLanes[_currentLane], false);
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else
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me->GetMotionMaster()->MovePoint(POINT_LANE, LeftSideLanes[_currentLane], false);
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