fix(Scripts/Spells): Druid ability Starfall now will no longer try to hit outside line of sight targets (#22422)

Co-authored-by: Tereneckla <Tereneckla@pm.me>
This commit is contained in:
ekekekkekkek
2025-09-11 15:46:34 +02:00
committed by GitHub
parent f334a38c5e
commit 110fd070f2

View File

@@ -923,6 +923,21 @@ class spell_dru_starfall_dummy : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
// Get caster object
Unit* caster = GetCaster();
// Remove targets if they are outside line of sight with respect to caster
targets.remove_if([caster](WorldObject const* target)
{
if (target)
{
if (!caster->IsWithinLOS(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()))
return true;
}
return false;
});
// Take 2 random targets from remaining within line of sight targets
Acore::Containers::RandomResize(targets, 2);
}