fix(Core/Spells): triggering potion cooldowns (from TC) (#6016)

This commit is contained in:
UltraNix
2021-05-30 11:53:16 +02:00
committed by GitHub
parent 07d0f654d5
commit 107658ebbc
4 changed files with 29 additions and 11 deletions

View File

@@ -23137,18 +23137,30 @@ void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/
SendDirectMessage(&data);
}
void Player::UpdatePotionCooldown()
void Player::UpdatePotionCooldown(Spell* spell)
{
// no potion used i combat or still in combat
if (!GetLastPotionId() || IsInCombat())
return;
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(GetLastPotionId()))
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
SendCooldownEvent(spellInfo, GetLastPotionId());
// Call not from spell cast, send cooldown event for item spells if no in combat
if (!spell)
{
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(GetLastPotionId()))
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
SendCooldownEvent(spellInfo, GetLastPotionId());
}
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
else
{
if (spell->IsIgnoringCooldowns())
return;
else
SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
}
SetLastPotionId(0);
}

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@@ -1803,7 +1803,7 @@ public:
void _SaveSpellCooldowns(SQLTransaction& trans, bool logout);
uint32 GetLastPotionId() { return m_lastPotionId; }
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown();
void UpdatePotionCooldown(Spell* spell = nullptr);
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
{

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@@ -4101,9 +4101,9 @@ void Spell::finish(bool ok)
}
}
// xinef: potions disabled by client, send event "not in combat" if need
if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsTriggered())
m_caster->ToPlayer()->UpdatePotionCooldown();
// potions disabled by client, send event "not in combat" if need
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_triggeredByAuraSpell)
m_caster->ToPlayer()->UpdatePotionCooldown(this);
// Take mods after trigger spell (needed for 14177 to affect 48664)
// mods are taken only on succesfull cast and independantly from targets of the spell
@@ -7380,6 +7380,11 @@ bool Spell::IsNextMeleeSwingSpell() const
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE);
}
bool Spell::IsIgnoringCooldowns() const
{
return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0;
}
bool Spell::IsAutoActionResetSpell() const
{
/// @todo changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?

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@@ -509,6 +509,7 @@ public:
bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; };
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
bool IsAutoActionResetSpell() const;
bool IsIgnoringCooldowns() const;
bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }