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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
Fix Gargoyle dk being feared/confused properly
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@@ -94,8 +94,17 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
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Unit* ghoulTarget = ObjectAccessor::GetUnit(*me, GetGhoulTargetGUID());
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Unit* dkTarget = owner->ToPlayer()->GetSelectedUnit();
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if (ghoulTarget && ghoulTarget != me->GetVictim() && me->IsValidAttackTarget(ghoulTarget))
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{
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me->GetMotionMaster()->Clear(false);
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SwitchTargetAndAttack(ghoulTarget);
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return;
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}
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if (dkTarget && dkTarget != me->GetVictim() && me->IsValidAttackTarget(dkTarget))
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{
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me->GetMotionMaster()->Clear(false);
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SetGazeOn(selection);
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@@ -237,8 +246,11 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
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MySelectNextTarget();
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_selectionTimer = 0;
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}
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if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
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me->CastSpell(me->GetVictim(), 51963, false);
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// check start timer and if not casting
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if(_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING))
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if (!(me->HasAuraType(SPELL_AURA_MOD_FEAR) || me->HasAuraType(SPELL_AURA_MOD_ROOT) || me->HasAuraType(SPELL_AURA_MOD_CONFUSE) || me->HasAuraType(SPELL_AURA_MOD_STUN)))
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if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
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me->CastSpell(me->GetVictim(), 51963, false);
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}
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else
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{
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