fix(Core/Spells): Every spell casted by player should tap the creature. (#14037)

Fixes #11888
This commit is contained in:
UltraNix
2023-01-06 00:51:54 +01:00
committed by GitHub
parent 4b31a4dfc0
commit 0e1e8f27de

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@@ -2917,6 +2917,15 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
if (Creature* creature = effectUnit->ToCreature())
{
if (!creature->hasLootRecipient() && m_caster->IsPlayer())
{
creature->SetLootRecipient(m_caster);
}
}
// Unsure if there are more spells that are not supposed to stop enemy from
// regenerating HP from food, so for now it stays as an ID.
const uint32 SPELL_PREMEDITATION = 14183;