feat(Battlegrounds): make it compatible with custom arena type (#18679)

* feat(Battlegrounds): make it compatible with custom arena type

* fix(BattlegroundQueue.cpp): ignore bg for arena condition

* feat(Scripting): add OnQueueUpdateValidity hook

* fix: codestyle
This commit is contained in:
Stefano Borzì
2024-09-08 20:05:58 +02:00
committed by GitHub
parent cf95c1dfbd
commit 0dd5c6e3b4
5 changed files with 17 additions and 1 deletions

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@@ -1034,7 +1034,10 @@ void ArenaTeam::CreateTempArenaTeam(std::vector<Player*> playerList, uint8 type,
{
auto playerCountInTeam = static_cast<uint32>(playerList.size());
ASSERT(playerCountInTeam == GetReqPlayersForType(type));
const auto standardArenaType = { ARENA_TYPE_2v2, ARENA_TYPE_3v3, ARENA_TYPE_5v5 };
bool isStandardArenaType = std::find(std::begin(standardArenaType), std::end(standardArenaType), type) != std::end(standardArenaType);
if (isStandardArenaType)
ASSERT(playerCountInTeam == GetReqPlayersForType(type));
// Generate new arena team id
TeamId = sArenaTeamMgr->GenerateTempArenaTeamId();

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@@ -773,6 +773,10 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) {
return;
}
m_SelectionPools[TEAM_ALLIANCE].Init();
m_SelectionPools[TEAM_HORDE].Init();

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@@ -54,6 +54,11 @@ void ScriptMgr::OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, Battlegroun
CALL_ENABLED_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE, script->OnQueueUpdate(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating));
}
bool ScriptMgr::OnQueueUpdateValidity(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
CALL_ENABLED_BOOLEAN_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE_VALIDITY, !script->OnQueueUpdateValidity(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating));
}
void ScriptMgr::OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint32& index, Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId)
{
CALL_ENABLED_HOOKS(AllBattlegroundScript, ALLBATTLEGROUNDHOOK_ON_ADD_GROUP, script->OnAddGroup(queue, ginfo, index, leader, group, bgTypeId, bracketEntry, arenaType, isRated, isPremade, arenaRating, matchmakerRating, arenaTeamId, opponentsArenaTeamId));

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@@ -30,6 +30,7 @@ enum AllBattlegroundHook
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_BEFORE_ADD_PLAYER,
ALLBATTLEGROUNDHOOK_ON_BATTLEGROUND_REMOVE_PLAYER_AT_LEAVE,
ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE,
ALLBATTLEGROUNDHOOK_ON_QUEUE_UPDATE_VALIDITY,
ALLBATTLEGROUNDHOOK_ON_ADD_GROUP,
ALLBATTLEGROUNDHOOK_CAN_FILL_PLAYERS_TO_BG,
ALLBATTLEGROUNDHOOK_IS_CHECK_NORMAL_MATCH,
@@ -78,6 +79,8 @@ public:
virtual void OnQueueUpdate(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { }
[[nodiscard]] virtual bool OnQueueUpdateValidity(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { return true; }
virtual void OnAddGroup(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/, uint32& /*index*/, Player* /*leader*/, Group* /*group*/, BattlegroundTypeId /* bgTypeId */, PvPDifficultyEntry const* /* bracketEntry */,
uint8 /* arenaType */, bool /* isRated */, bool /* isPremade */, uint32 /* arenaRating */, uint32 /* matchmakerRating */, uint32 /* arenaTeamId */, uint32 /* opponentsArenaTeamId */) { }

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@@ -584,6 +584,7 @@ public: /* BGScript */
void OnBattlegroundBeforeAddPlayer(Battleground* bg, Player* player);
void OnBattlegroundRemovePlayerAtLeave(Battleground* bg, Player* player);
void OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating);
bool OnQueueUpdateValidity(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating);
void OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint32& index, Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry,
uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId);
bool CanFillPlayersToBG(BattlegroundQueue* queue, Battleground* bg, BattlegroundBracketId bracket_id);