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fix(Core/Packets): sending item's random property in a few packets (#6193)
- Closes #4843
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@@ -105,7 +105,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
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data << item->GetGuidValue(ITEM_FIELD_CREATOR);
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data << uint32(item->GetSpellCharges()); // charges
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data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
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data << uint32(item->GetItemRandomPropertyId());// random properties id
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data << int32(item->GetItemRandomPropertyId()); // random properties id
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data << uint32(item->GetTemplate()->LockID); // lock id
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// max durability
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data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
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