diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d86a5166d..8b583263f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26832,7 +26832,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data) data->put(enchantmentMaskPos, enchantmentMask); - *data << uint16(item->GetItemRandomPropertyId()); // item random property id + *data << int16(item->GetItemRandomPropertyId()); // item random property id *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator *data << uint32(item->GetItemSuffixFactor()); // item suffix factor } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 83b4d4b8d..2201f3f57 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -472,13 +472,13 @@ bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignor { data << uint32(0); // 3.3.0 (0x00018020, 0x00018000) - if (uint32 random = pItem->GetItemRandomPropertyId()) + if (int32 random = pItem->GetItemRandomPropertyId()) { - data << uint32(random); // Random item property id + data << int32(random); // Random item property id data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor } else - data << uint32(0); + data << int32(0); data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT data << uint32(0); diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 33e072a10..3206d7288 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -105,7 +105,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/) data << item->GetGuidValue(ITEM_FIELD_CREATOR); data << uint32(item->GetSpellCharges()); // charges data << uint32(item->GetItemSuffixFactor()); // SuffixFactor - data << uint32(item->GetItemRandomPropertyId());// random properties id + data << int32(item->GetItemRandomPropertyId()); // random properties id data << uint32(item->GetTemplate()->LockID); // lock id // max durability data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));