fix(Core/Packets): sending item's random property in a few packets (#6193)

- Closes #4843
This commit is contained in:
UltraNix
2021-06-15 12:37:58 +02:00
committed by GitHub
parent 34da0cda51
commit 0d96866cea
3 changed files with 5 additions and 5 deletions

View File

@@ -472,13 +472,13 @@ bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignor
{
data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
if (uint32 random = pItem->GetItemRandomPropertyId())
if (int32 random = pItem->GetItemRandomPropertyId())
{
data << uint32(random); // Random item property id
data << int32(random); // Random item property id
data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
}
else
data << uint32(0);
data << int32(0);
data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
data << uint32(0);