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fix(Core/Packets): sending item's random property in a few packets (#6193)
- Closes #4843
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@@ -26832,7 +26832,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data)
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data->put<uint16>(enchantmentMaskPos, enchantmentMask);
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*data << uint16(item->GetItemRandomPropertyId()); // item random property id
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*data << int16(item->GetItemRandomPropertyId()); // item random property id
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*data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
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*data << uint32(item->GetItemSuffixFactor()); // item suffix factor
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}
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