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@@ -1744,9 +1744,6 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
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case TARGET_DEST_DYNOBJ_NONE:
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case TARGET_DEST_DEST:
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return;
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case TARGET_DEST_TRAJ:
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SelectImplicitTrajTargets(effIndex, targetType);
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return;
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default:
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{
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float angle = targetType.CalcDirectionAngle();
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@@ -1885,14 +1882,14 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
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if (!dist2d)
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return;
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float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - m_targets.GetSrcPos()->m_positionZ;
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Position srcPos = *m_targets.GetSrcPos();
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srcPos.SetOrientation(m_caster->GetOrientation());
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float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - srcPos.m_positionZ;
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// xinef: supply correct target type, DEST_DEST and similar are ALWAYS undefined
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// xinef: correct target is stored in TRIGGERED SPELL, however as far as i noticed, all checks are ENTRY, ENEMY
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std::list<WorldObject*> targets;
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Acore::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrcPos(), m_caster, m_spellInfo, TARGET_CHECK_ENEMY /*targetCheckType*/, m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
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Acore::WorldObjectSpellTrajTargetCheck check(dist2d, &srcPos, m_caster, m_spellInfo, targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
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Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
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SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrcPos(), dist2d);
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SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, &srcPos, dist2d);
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if (targets.empty())
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return;
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@@ -1901,136 +1898,59 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
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float b = tangent(m_targets.GetElevation());
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float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
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if (a > -0.0001f)
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a = 0;
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a = 0.f;
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: a {} b {}", a, b);
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// We should check if triggered spell has greater range (which is true in many cases, and initial spell has too short max range)
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// limit max range to 300 yards, sometimes triggered spells can have 50000yds
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float bestDist = m_spellInfo->GetMaxRange(false);
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if (SpellInfo const* triggerSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell))
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bestDist = std::min(std::max(bestDist, triggerSpellInfo->GetMaxRange(false)), std::min(dist2d, 300.0f));
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// Xinef: hack for distance, many trajectory spells have RangeEntry 1 (self)
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float bestDist = m_spellInfo->GetMaxRange(false) * 2;
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if (bestDist < 1.0f)
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bestDist = 300.0f;
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std::list<WorldObject*>::const_iterator itr = targets.begin();
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for (; itr != targets.end(); ++itr)
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// GameObjects don't cast traj
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Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit());
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for (auto itr = targets.begin(); itr != targets.end(); ++itr)
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{
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if (Unit* unitTarget = (*itr)->ToUnit())
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if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
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if (m_spellInfo->CheckTarget(unitCaster, *itr, true) != SPELL_CAST_OK)
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continue;
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if (Unit* unit = (*itr)->ToUnit())
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{
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if (unitCaster == *itr || unitCaster->IsOnVehicle(unit) || unit->GetVehicle())
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continue;
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const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
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/// @todo: all calculation should be based on src instead of m_caster
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const float objDist2d = std::fabs(m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)));
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const float dz = std::fabs((*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ);
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if (Creature* creatureTarget = unit->ToCreature())
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{
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if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES))
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continue;
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}
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}
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: check {}, dist between {} {}, height between {} {}.",
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(*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);
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float const size = std::max((*itr)->GetCombatReach(), 1.0f);
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float const objDist2d = srcPos.GetExactDist2d(*itr);
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float const dz = (*itr)->GetPositionZ() - srcPos.m_positionZ;
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float dist = objDist2d - size;
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float height = dist * (a * dist + b);
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float const horizontalDistToTraj = std::fabs(objDist2d * std::sin(srcPos.GetRelativeAngle(*itr)));
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float const sizeFactor = std::cos((horizontalDistToTraj / size) * (M_PI / 2.0f));
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float const distToHitPoint = std::max(objDist2d * std::cos(srcPos.GetRelativeAngle(*itr)) - size * sizeFactor, 0.0f);
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float const height = distToHitPoint * (a * distToHitPoint + b);
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);
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if (fabs(dz - height) > size + b / 2.0f + TRAJECTORY_MISSILE_SIZE)
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continue;
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if (dist < bestDist && height < dz + size && height > dz - size)
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if (distToHitPoint < bestDist)
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{
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bestDist = dist > 0 ? dist : 0;
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bestDist = distToHitPoint;
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break;
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}
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#define CHECK_DIST {\
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);\
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if (dist > bestDist)\
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continue;\
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if (dist < objDist2d + size && dist > objDist2d - size)\
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{\
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bestDist = dist;\
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break;\
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}\
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}
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// RP-GG only, search in straight line, as item have no trajectory
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if (m_CastItem)
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{
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if (dist < bestDist && std::fabs(dz) < 6.0f) // closes target, also check Z difference)
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{
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bestDist = dist;
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break;
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}
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continue;
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}
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if (!a)
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{
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// Xinef: everything remade
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dist = m_targets.GetSrcPos()->GetExactDist(*itr);
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height = m_targets.GetSrcPos()->GetExactDist2d(*itr) * b;
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if (height < dz + size * (b + 1) && height > dz - size * (b + 1) && dist < bestDist)
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{
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bestDist = dist;
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break;
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}
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continue;
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}
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height = dz - size;
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float sqrt1 = b * b + 4 * a * height;
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if (sqrt1 > 0)
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{
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sqrt1 = std::sqrt(sqrt1);
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dist = (sqrt1 - b) / (2 * a);
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CHECK_DIST;
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}
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height = dz + size;
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float sqrt2 = b * b + 4 * a * height;
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if (sqrt2 > 0)
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{
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sqrt2 = std::sqrt(sqrt2);
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dist = (sqrt2 - b) / (2 * a);
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CHECK_DIST;
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dist = (-sqrt2 - b) / (2 * a);
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CHECK_DIST;
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}
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if (sqrt1 > 0)
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{
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dist = (-sqrt1 - b) / (2 * a);
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CHECK_DIST;
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}
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}
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if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist)
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if (dist2d > bestDist)
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{
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float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
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float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist;
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float x = m_targets.GetSrcPos()->m_positionX + std::cos(unitCaster->GetOrientation()) * bestDist;
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float y = m_targets.GetSrcPos()->m_positionY + std::sin(unitCaster->GetOrientation()) * bestDist;
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float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
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if (itr != targets.end())
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{
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float distSq = (*itr)->GetExactDistSq(x, y, z);
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float sizeSq = (*itr)->GetObjectSize();
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sizeSq *= sizeSq;
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
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if (distSq > sizeSq)
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{
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float factor = 1 - std::sqrt(sizeSq / distSq);
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x += factor * ((*itr)->GetPositionX() - x);
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y += factor * ((*itr)->GetPositionY() - y);
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z += factor * ((*itr)->GetPositionZ() - z);
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distSq = (*itr)->GetExactDistSq(x, y, z);
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LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
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}
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}
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Position trajDst;
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trajDst.Relocate(x, y, z, m_caster->GetOrientation());
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SpellDestination dest(*m_targets.GetDst());
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dest.Relocate(trajDst);
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SpellDestination dest(x, y, z, unitCaster->GetOrientation());
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CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
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m_targets.ModDst(dest);
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}
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@@ -9119,7 +9039,7 @@ namespace Acore
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}
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else if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_LINE))
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{
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if (!_caster->HasInLine(target, _caster->GetObjectSize() + target->GetObjectSize()))
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if (!_caster->HasInLine(target, target->GetObjectSize(), _caster->GetObjectSize()))
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return false;
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}
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else
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@@ -9139,9 +9059,13 @@ namespace Acore
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bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target)
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{
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// return all targets on missile trajectory (0 - size of a missile)
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if (!_caster->HasInLine(target, target->GetObjectSize()))
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if (!_caster->HasInLine(target, target->GetCombatReach(), TRAJECTORY_MISSILE_SIZE))
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return false;
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return WorldObjectSpellAreaTargetCheck::operator ()(target);
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if (target->GetExactDist2d(_position) > _range)
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return false;
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return WorldObjectSpellTargetCheck::operator ()(target);
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}
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} //namespace Acore
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