mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-02 10:33:46 +00:00
Core/Quest: Fixed display of quests.
Closes https://github.com/azerothcore/azerothcore-wotlk/issues/420
This commit is contained in:
@@ -15,6 +15,7 @@
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GossipMenu::GossipMenu()
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{
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_menuId = 0;
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_locale = DEFAULT_LOCALE;
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}
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GossipMenu::~GossipMenu()
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@@ -54,6 +55,48 @@ void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& me
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menuItem.BoxMoney = boxMoney;
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}
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/**
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* @name AddMenuItem
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* @brief Adds a localized gossip menu item from db by menu id and menu item id.
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* @param menuId Gossip menu id.
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* @param menuItemId Gossip menu item id.
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* @param sender Identifier of the current menu.
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* @param action Custom action given to OnGossipHello.
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*/
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void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
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{
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/// Find items for given menu id.
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GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
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/// Return if there are none.
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if (bounds.first == bounds.second)
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return;
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/// Iterate over each of them.
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for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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/// Find the one with the given menu item id.
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if (itr->second.OptionIndex != menuItemId)
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continue;
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/// Store texts for localization.
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std::string strOptionText = itr->second.OptionText;
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std::string strBoxText = itr->second.BoxText;
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/// Check need of localization.
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if (GetLocale() != DEFAULT_LOCALE)
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/// Find localizations from database.
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if (GossipMenuItemsLocale const* no = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
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{
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/// Translate texts if there are any.
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ObjectMgr::GetLocaleString(no->OptionText, GetLocale(), strOptionText);
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ObjectMgr::GetLocaleString(no->BoxText, GetLocale(), strBoxText);
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}
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/// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
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}
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}
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void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
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{
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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@@ -137,27 +180,30 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
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}
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size_t count_pos = data.wpos();
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data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
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uint32 count = 0;
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for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
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{
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++count;
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QuestMenuItem const& item = _questMenu.GetItem(iI);
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uint32 questID = item.QuestId;
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Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
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{
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data << uint32(questID);
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data << uint32(item.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string title = quest->GetTitle();
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data << uint32(questID);
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data << uint32(item.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string title = quest->GetTitle(); //we need to load it from db
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << title;
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << title;
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}
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}
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_session->SendPacket(&data);
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@@ -253,21 +299,22 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
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size_t count_pos = data.wpos();
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data << uint8 (_questMenu.GetMenuItemCount());
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uint32 count = 0;
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for (; count < _questMenu.GetMenuItemCount(); ++count)
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for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
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{
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QuestMenuItem const& qmi = _questMenu.GetItem(count);
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QuestMenuItem const& qmi = _questMenu.GetItem(iI);
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uint32 questID = qmi.QuestId;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
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{
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//load locales from db
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++count;
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std::string title = quest->GetTitle();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << uint32(questID);
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data << uint32(qmi.QuestIcon);
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data << int32(quest->GetQuestLevel());
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@@ -294,7 +341,6 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
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{
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//db load again
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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@@ -303,15 +349,15 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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}
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 500); // guess size
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data << uint64(npcGUID);
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data << uint64(_session->GetPlayer()->GetDivider());
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@@ -426,44 +472,45 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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}
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}
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WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100);
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WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
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data << uint32(quest->GetQuestId());
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data << uint32(quest->GetQuestMethod());
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data << uint32(quest->GetQuestLevel());
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data << uint32(quest->GetMinLevel());
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data << uint32(quest->GetZoneOrSort());
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data << uint32(quest->GetQuestId()); // quest id
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data << uint32(quest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
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data << uint32(quest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
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data << uint32(quest->GetMinLevel()); // min level
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data << uint32(quest->GetZoneOrSort()); // zone or sort to display in quest log
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data << uint32(quest->GetType());
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data << uint32(quest->GetSuggestedPlayers());
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data << uint32(quest->GetType()); // quest type
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data << uint32(quest->GetSuggestedPlayers()); // suggested players count
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data << uint32(quest->GetRepObjectiveFaction());
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data << uint32(quest->GetRepObjectiveValue());
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data << uint32(quest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
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data << uint32(quest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
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data << uint32(quest->GetRepObjectiveFaction2());
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data << uint32(quest->GetRepObjectiveValue2());
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data << uint32(quest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
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data << uint32(quest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
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data << uint32(quest->GetNextQuestInChain());
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data << uint32(quest->GetXPId());
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data << uint32(quest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
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data << uint32(quest->GetXPId()); // used for calculating rewarded experience
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if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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data << uint32(0);
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data << uint32(0); // Hide money rewarded
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else
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data << uint32(quest->GetRewOrReqMoney());
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data << uint32(quest->GetRewOrReqMoney()); // reward money (below max lvl)
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data << uint32(quest->GetRewMoneyMaxLevel());
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data << uint32(quest->GetRewSpell());
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data << int32(quest->GetRewSpellCast());
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data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
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data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
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data << int32(quest->GetRewSpellCast()); // cast spell
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// rewarded honor points
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data << uint32(quest->GetRewHonorAddition());
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data << float(quest->GetRewHonorMultiplier());
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data << uint32(quest->GetSrcItemId());
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data << uint32(quest->GetFlags() & 0xFFFF);
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data << uint32(quest->GetCharTitleId());
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data << uint32(quest->GetPlayersSlain());
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data << uint32(quest->GetBonusTalents());
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data << uint32(quest->GetRewArenaPoints());
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data << uint32(0);
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data << uint32(quest->GetSrcItemId()); // source item id
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data << uint32(quest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(quest->GetPlayersSlain()); // players slain
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data << uint32(quest->GetBonusTalents()); // bonus talents
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data << uint32(quest->GetRewArenaPoints()); // bonus arena points
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data << uint32(0); // review rep show mask
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if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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@@ -486,13 +533,13 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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}
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}
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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data << uint32(quest->RewardFactionId[i]);
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
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data << int32(quest->RewardFactionValueId[i]);
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
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data << int32(quest->RewardFactionValueIdOverride[i]);
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data << uint32(quest->GetPointMapId());
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@@ -504,25 +551,25 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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data << questObjectives;
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data << questDetails;
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data << questEndText;
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data << questCompletedText;
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data << questCompletedText; // display in quest objectives window once all objectives are completed
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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if (quest->RequiredNpcOrGo[i] < 0)
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data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000);
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data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
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else
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data << uint32(quest->RequiredNpcOrGo[i]);
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data << uint32(quest->RequiredNpcOrGoCount[i]);
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data << uint32(quest->RequiredSourceItemId[i]);
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data << uint32(0);
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data << uint32(0); // req source count?
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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data << uint32(quest->RequiredItemId[i]);
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data << uint32(quest->RequiredItemCount[i]);
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}
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for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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data << uint32(quest->RequiredItemId[i]);
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data << uint32(quest->RequiredItemCount[i]);
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}
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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data << questObjectiveText[i];
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@@ -533,20 +580,19 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
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{
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//load from db why sunwell remove it ??
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std::string questTitle = quest->GetTitle();
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std::string questOfferRewardText = quest->GetOfferRewardText();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
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}
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 400); // guess size
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data << uint64(npcGUID);
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data << uint32(quest->GetQuestId());
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@@ -627,19 +673,18 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
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{
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// We can always call to RequestItems, but this packet only goes out if there are actually
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// items. Otherwise, we'll skip straight to the OfferReward
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//again db load
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std::string questTitle = quest->GetTitle();
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std::string requestItemsText = quest->GetRequestItemsText();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
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}
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
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}
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}
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if (!quest->GetReqItemsCount() && canComplete)
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@@ -151,9 +151,12 @@ class GossipMenu
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~GossipMenu();
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void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
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void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
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void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
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uint32 GetMenuId() const { return _menuId; }
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void SetLocale(LocaleConstant locale) { _locale = locale; }
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LocaleConstant GetLocale() const { return _locale; }
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void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
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@@ -207,6 +210,7 @@ class GossipMenu
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GossipMenuItemContainer _menuItems;
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GossipMenuItemDataContainer _menuItemData;
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uint32 _menuId;
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LocaleConstant _locale;
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};
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class QuestMenu
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@@ -1158,6 +1158,12 @@ class ObjectMgr
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if (itr == _questLocaleStore.end()) return NULL;
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return &itr->second;
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}
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GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
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{
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GossipMenuItemsLocaleContainer::const_iterator itr = _gossipMenuItemsLocaleStore.find(entry);
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if (itr == _gossipMenuItemsLocaleStore.end()) return NULL;
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return &itr->second;
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}
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PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
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{
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PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(poi_id);
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