mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
171
data/sql/updates/pending_db_world/command-syntax.sql
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171
data/sql/updates/pending_db_world/command-syntax.sql
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@@ -0,0 +1,171 @@
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-- wp modify
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UPDATE `command` SET `help` = 'Syntax: .gobject set $subcommand
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Type .gobject set to see the list of possible subcommands or .help gobject set $subcommand to see info on subcommands.' WHERE `name` = 'gobject set';
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UPDATE `command` SET `help` = 'Syntax: .skirmish [arena] [XvX] [Nick1] [Nick2] ... [NickN]
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[arena] can be \"all\" or comma-separated list of possible arenas (NA, BE, RL, DS, RV).
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[XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode.' WHERE `name` = 'skirmish';
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UPDATE `command` SET `help` = 'Syntax: .bf $subcommand
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Type .bf to see the list of possible subcommands or .help bf $subcommand to see info on subcommands.' WHERE `name` = 'bf';
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UPDATE `command` SET `help` = 'Syntax: .debug entervehicle #entry #seatID
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Enter the targeted or given vehicle ID in the given seat.' WHERE `name` = 'debug entervehicle';
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UPDATE `command` SET `help` = 'Syntax: .debug getitemstate #itemState [unchanged/changed/new/removed/queue/check_all]
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Returns all items in a given player''s inventory with a given item state.' WHERE `name` = 'debug getitemstate';
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UPDATE `command` SET `help` = 'Syntax: .debug getitemvalue #GUID #index
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Returns the value of the given index for the given item GUID.' WHERE `name` = 'debug getitemvalue';
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UPDATE `command` SET `help` = 'Syntax: .debug getvalue #index #isInt
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Returns either an integer or float value at a given index of your target.' WHERE `name` = 'debug getvalue';
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UPDATE `command` SET `help` = 'Syntax: .debug hostile
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Returns the hostile reference list of a given player.' WHERE `name` = 'debug hostile';
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UPDATE `command` SET `help` = 'Syntax: .debug itemexpire #GUID
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Destroy an item with the given GUID.' WHERE `name` = 'debug itemexpire';
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UPDATE `command` SET `help` = 'Syntax: .debug lootrecipient
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Returns the loot recipient of the targeted creature.' WHERE `name` = 'debug lootrecipient';
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UPDATE `command` SET `help` = 'Syntax: .debug los
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Returns line of sight status between you and your target.' WHERE `name` = 'debug los';
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UPDATE `command` SET `help` = 'Syntax: .debug play $subcommand
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Type .debug play to see the list of possible subcommands or .help debug play $subcommand to see info on subcommands.' WHERE `name` = 'debug play';
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UPDATE `command` SET `help` = 'Syntax: .debug send $subcommand
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Type .debug send to see the list of possible subcommands or .help debug send $subcommand to see info on subcommands.' WHERE `name` = 'debug send';
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UPDATE `command` SET `help` = 'Syntax: .debug send buyerror #error
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Sends the given buy error result.' WHERE `name` = 'debug send buyerror';
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UPDATE `command` SET `help` = 'Syntax: .debug send channelnotify #type
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Sends a channel notify message of the given type.' WHERE `name` = 'debug send channelnotify';
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UPDATE `command` SET `help` = 'Syntax: .debug send chatmessage #type
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Sends a chat message of the given type.', `name` = 'debug send chatmessage' WHERE `name` = 'debug send chatmmessage';
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UPDATE `command` SET `help` = 'Syntax: .debug send equiperror #error
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Sends the given equip error result.' WHERE `name` = 'debug send equiperror';
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UPDATE `command` SET `help` = 'Syntax: .debug send largepacket
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Sends a system message of 128 kilobytes.' WHERE `name` = 'debug send largepacket';
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UPDATE `command` SET `help` = 'Syntax: .debug send opcode
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Sends opcodes contained in "opcode.txt".' WHERE `name` = 'debug send opcode';
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UPDATE `command` SET `help` = 'Syntax: .debug send qinvalidmsg #error
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Sends the given quest error result.' WHERE `name` = 'debug send qinvalidmsg';
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UPDATE `command` SET `help` = 'Syntax: .debug send qpartymsg #message
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Sends the given party quest share message.' WHERE `name` = 'debug send qpartymsg';
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UPDATE `command` SET `help` = 'Syntax: .debug send sellerror #error
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Sends the given sell error result.' WHERE `name` = 'debug send sellerror';
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UPDATE `command` SET `help` = 'Syntax: .debug send setphaseshift #phaseShift
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Sends a phase shift message with the given phase shift value.' WHERE `name` = 'debug send setphaseshift';
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UPDATE `command` SET `help` = 'Syntax: .debug send spellfail #result #failArgument1 #failArgument2
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Sends a spell failure message with the given result and argument values.' WHERE `name` = 'debug send spellfail';
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UPDATE `command` SET `help` = 'Syntax: .debug setaurastate #state #apply
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Sets the selected units aura state using the given apply value.' WHERE `name` = 'debug setaurastate';
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UPDATE `command` SET `help` = 'Syntax: .debug setbit #index #bit
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Sets the unsigned 32-bit integer value of the target at the given index to the given bit.' WHERE `name` = 'debug setbit';
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UPDATE `command` SET `help` = 'Syntax: .debug setitemvalue #GUID #index #value
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Sets the value of the given index for the given item GUID to the given value.' WHERE `name` = 'debug setitemvalue';
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UPDATE `command` SET `help` = 'Syntax: .debug setvalue #index #value
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Sets the unsigned 32-bit integer or float value of the target at the given index to the given value.' WHERE `name` = 'debug setvalue';
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UPDATE `command` SET `help` = 'Syntax: .debug setvid #ID
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Currently disabled.
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Sets the given target''s vehicle ID to the given value.' WHERE `name` = 'debug setvid';
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UPDATE `command` SET `help` = 'Syntax: .debug spawnvehicle #entry #ID
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Creates a vehicle with the given ID.' WHERE `name` = 'debug spawnvehicle';
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UPDATE `command` SET `help` = 'Syntax: .debug threat
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Returns the threat list of a given creature.' WHERE `name` = 'debug threat';
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UPDATE `command` SET `help` = 'Syntax: .debug update #index #value
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Sets the unsigned 32-bit integer value of the target at the given index to the given bit.' WHERE `name` = 'debug update';
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UPDATE `command` SET `help` = 'Syntax: .debug uws #variable #value
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Sends a worldstate update for the given variable to the given value.' WHERE `name` = 'debug uws';
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UPDATE `command` SET `help` = 'Syntax: .gobject set state #GUIDLow, #objectType, #objectState
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Sets the byte value or sends a custom animation for a given gameobject GUID.' WHERE `name` = 'gobject set state';
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UPDATE `command` SET `help` = 'Syntax: .learn all $subcommand
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Type .learn all to see the list of possible subcommands or .help learn all $subcommand to see info on subcommands.' WHERE `name` = 'learn all';
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UPDATE `command` SET `help` = 'Syntax: .learn all my $subcommand
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Type .learn all my to see the list of possible subcommands or .help learn all my $subcommand to see info on subcommands.' WHERE `name` = 'learn all my';
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UPDATE `command` SET `help` = 'Syntax: .lfg $subcommand
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Type .lfg to see the list of possible subcommands or .help lfg $subcommand to see info on subcommands.' WHERE `name` = 'lfg';
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UPDATE `command` SET `help` = 'Syntax: .lookup player $subcommand
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Type .lookup player to see the list of possible subcommands or .help lookup player $subcommand to see info on subcommands.' WHERE `name` = 'lookup player';
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UPDATE `command` SET `help` = 'Syntax: .npc near #distance
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Returns all database creature spawns in a given distance.' WHERE `name` = 'npc near';
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UPDATE `command` SET `help` = 'Syntax: .npc set $subcommand
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Type .npc set to see the list of possible subcommands or .help npc set $subcommand to see info on subcommands.' WHERE `name` = 'npc set';
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UPDATE `command` SET `help` = 'Syntax: .npc tame
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Creates a player pet of the targeted creature.' WHERE `name` = 'npc tame';
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UPDATE `command` SET `help` = 'Syntax: .reload npc_spellclick_spells
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Reload npc_spellclick_spells table.' WHERE `name` = 'reload npc_spellclick_spells';
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UPDATE `command` SET `help` = 'Syntax: .spect $subcommand
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Type .spect to see the list of possible subcommands or .help spect $subcommand to see info on subcommands.' WHERE `name` = 'spect';
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UPDATE `command` SET `help` = 'Syntax: .spect leave
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Leave an arena you are spectating.' WHERE `name` = 'spect leave';
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UPDATE `command` SET `help` = 'Syntax: .spect reset
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Reset various values related to spectating.' WHERE `name` = 'spect reset';
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UPDATE `command` SET `help` = 'Syntax: .spect spectate #name
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Begin spectating the given player.' WHERE `name` = 'spect spectate';
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UPDATE `command` SET `help` = 'Syntax: .spect version #version
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Verify addon version for arena spectating.' WHERE `name` = 'spect version';
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UPDATE `command` SET `help` = 'Syntax: .spect watch #name
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Begin watching the given player.' WHERE `name` = 'spect watch';
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UPDATE `command` SET `help` = 'Syntax: .ticket complete #ticketID
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Mark a ticket of the given ID as complete.' WHERE `name` = 'ticket complete';
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UPDATE `command` SET `help` = 'Syntax: .ticket escalate #ticketID
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Add a ticket of the given ID to the escalation queue.' WHERE `name` = 'ticket escalate';
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UPDATE `command` SET `help` = 'Syntax: .ticket escalatedlist
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Return all open tickets in the escalation queue.' WHERE `name` = 'ticket escalatedlist';
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UPDATE `command` SET `help` = 'Syntax: .ticket response $subcommand
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Type .ticket response to see the list of possible subcommands or .help ticket response $subcommand to see info on subcommands.' WHERE `name` = 'ticket response';
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UPDATE `command` SET `help` = 'Syntax: .ticket togglesystem
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Toggle whether tickets are allowed or disallowed.' WHERE `name` = 'ticket togglesystem';
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UPDATE `command` SET `help` = 'Syntax: .titles $subcommand
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Type .titles to see the list of possible subcommands or .help titles $subcommand to see info on subcommands.' WHERE `name` = 'titles';
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UPDATE `command` SET `help` = 'Syntax: .titles set $subcommand
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Type .titles set to see the list of possible subcommands or .help titles set $subcommand to see info on subcommands.' WHERE `name` = 'titles set';
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UPDATE `command` SET `help` = 'Syntax: .unban playeraccount #name
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Unban accounts for character name pattern.' WHERE `name` = 'unban playeraccount';
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@@ -64,7 +64,7 @@ public:
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{
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{ "buyerror", HandleDebugSendBuyErrorCommand, SEC_ADMINISTRATOR, Console::No },
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{ "channelnotify", HandleDebugSendChannelNotifyCommand, SEC_ADMINISTRATOR, Console::No },
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{ "chatmmessage", HandleDebugSendChatMsgCommand, SEC_ADMINISTRATOR, Console::No },
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{ "chatmessage", HandleDebugSendChatMsgCommand, SEC_ADMINISTRATOR, Console::No },
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{ "equiperror", HandleDebugSendEquipErrorCommand, SEC_ADMINISTRATOR, Console::No },
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{ "largepacket", HandleDebugSendLargePacketCommand, SEC_ADMINISTRATOR, Console::No },
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{ "opcode", HandleDebugSendOpcodeCommand, SEC_ADMINISTRATOR, Console::No },
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@@ -157,9 +157,6 @@ public:
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if (args.empty() || !tokens.size())
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{
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handler->PSendSysMessage("Usage: .skirmish [arena] [XvX] [Nick1] [Nick2] ... [NickN]");
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handler->PSendSysMessage("[arena] can be \"all\" or comma-separated list of possible arenas (NA, BE, RL, DS, RV).");
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handler->PSendSysMessage("[XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode.");
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handler->SetSentErrorMessage(true);
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return false;
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}
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