fix(DB/Quest): Port quests regarding Corki from Trinity (#16080)

* fix Corki's issues, Trinity help

* Remove

* Update data/sql/updates/pending_db_world/rev_1682394052134857558.sql

Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com>

* Update data/sql/updates/pending_db_world/rev_1682394052134857558.sql

Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com>

* Update rev_1682394052134857558.sql

* Update rev_1682394052134857558.sql

* spelling mistakes

* Update

Co-authored-by: Killyana <Killyana@users.noreply.github.com>

---------

Co-authored-by: v-mstrs <v-mstrs@users.noreply.github.com>
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com>
Co-authored-by: Killyana <Killyana@users.noreply.github.com>
This commit is contained in:
v-mstrs
2023-07-22 14:25:24 +02:00
committed by GitHub
parent 9482836e33
commit 076534852b
2 changed files with 43 additions and 123 deletions

View File

@@ -0,0 +1,43 @@
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName`='' WHERE `entry` IN (18445,18369,20812);
UPDATE `gameobject_template` SET `Data2`=300000, `AIName`='SmartGameObjectAI', `ScriptName`='' WHERE `entry` IN (182521,182349,182350);
DELETE FROM `smart_scripts` WHERE `entryorguid` IN (182521,182349,182350) AND `source_type`=1;
DELETE FROM `smart_scripts` WHERE `entryorguid` IN (18445,18369,20812) AND `source_type`=0;
DELETE FROM `smart_scripts` WHERE `entryorguid` IN (1844500,1836900,2081200) AND `source_type`=9;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(182521, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
(182521, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,18445,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
(182521, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,18445,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
(18445, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,1844500,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
(1844500, 9, 0 ,0,0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
(1844500, 9, 1 ,0,0, 0, 100, 0, 0, 0, 0,0,33,18444,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
(1844500, 9, 2 ,0,0, 0, 100, 0, 4000, 4000, 0,0,69,0,0,0,0,0,0,8,0,0,0,-896.082, 8687.346, 170.455, 3.81311, 'Corki - Action listt - Move Forward'),
(1844500, 9, 3 ,0,0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds'),
(182349, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
(182349, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,18369,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
(182349, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,18369,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
(18369, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,1836900,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
(1836900, 9, 0 , 0, 0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
(1836900, 9, 1 , 0, 0, 0, 100, 0, 0, 0, 0,0,33,18369,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
(1836900, 9, 2 ,0,0, 0, 100, 0, 4000, 4000, 0,0,69,0,0,0,0,0,0,8,0,0,0,-2547.684, 6271.637, 14.767, 5.349, 'Corki - Action list - Move Forward'),
(1836900, 9, 3 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds'),
(182350, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
(182350, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,20812,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
(182350, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,20812,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
(20812, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,2081200,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
(2081200, 9, 0 , 0, 0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
(2081200, 9, 1 , 0, 0, 0, 100, 0, 0, 0, 0,0,33,20812,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
(2081200, 9, 2 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,69,0,0,0,0,0,0,8,0,0,0,-1001.022, 8113.366, -95.849, 0.352908, 'Corki - Action list - Move Forward'),
(2081200, 9, 3 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds');
UPDATE `creature` SET `position_x`=-2563.89,`position_y`=6288.29,`position_z`=15.295,`orientation`=5.23599 WHERE `guid`=65786 AND `id1`=18369;
UPDATE `creature` SET `position_x`=-918.143,`position_y`=8663.94,`position_z`=172.542,`orientation`=0.523599 WHERE `guid`=65849 AND `id1`=18445;
DELETE FROM `creature_questender` WHERE `id` IN (18369,18445);
INSERT INTO `creature_questender` (`id`, `quest`) VALUES
(18445, 9954);
DELETE FROM `creature_queststarter` WHERE `id` IN (18369,18445);
INSERT INTO `creature_queststarter` (`id`, `quest`) VALUES
(18369, 9923),
(18445, 9955);

View File

@@ -259,127 +259,6 @@ public:
};
};
/*######
## go_corkis_prison and npc_corki
######*/
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
};
class go_corkis_prison : public GameObjectScript
{
public:
go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
bool OnGossipHello(Player* player, GameObject* go) override
{
go->SetGoState(GO_STATE_READY);
if (go->GetEntry() == GO_CORKIS_PRISON)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_2)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_3)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
}
}
return true;
}
};
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset() override
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void UpdateAI(uint32 diff) override
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
};
/*#####
## npc_kurenai_captive
#####*/
@@ -608,8 +487,6 @@ void AddSC_nagrand()
{
new npc_maghar_captive();
new npc_creditmarker_visit_with_ancestors();
new npc_corki();
new go_corkis_prison();
new npc_kurenai_captive();
new go_warmaul_prison();
}