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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/CreatureText): race conditions in CreatureTextMgr repeat group (#23153)
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
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@@ -3713,6 +3713,33 @@ bool Creature::CanGeneratePickPocketLoot() const
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return (lootPickPocketRestoreTime == 0 || lootPickPocketRestoreTime < GameTime::GetGameTime().count());
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}
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void Creature::SetTextRepeatId(uint8 textGroup, uint8 id)
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{
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CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
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if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
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repeats.push_back(id);
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else
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LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
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}
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CreatureTextRepeatIds const& Creature::GetTextRepeatGroup(uint8 textGroup)
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{
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static CreatureTextRepeatIds const emptyIds;
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CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
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if (groupItr != m_textRepeat.end())
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return groupItr->second;
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return emptyIds;
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}
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void Creature::ClearTextRepeatGroup(uint8 textGroup)
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{
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CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
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if (groupItr != m_textRepeat.end())
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groupItr->second.clear();
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}
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void Creature::SetRespawnTime(uint32 respawn)
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{
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m_respawnTime = respawn ? GameTime::GetGameTime().count() + respawn : 0;
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@@ -39,6 +39,10 @@ class CreatureGroup;
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#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
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//used for handling non-repeatable random texts
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typedef std::vector<uint8> CreatureTextRepeatIds;
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typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
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class Creature : public Unit, public GridObject<Creature>, public MovableMapObject, public UpdatableMapObject
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{
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public:
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@@ -388,6 +392,10 @@ public:
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void UpdateLeashExtensionTime();
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uint8 GetLeashTimer() const;
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CreatureTextRepeatIds const& GetTextRepeatGroup(uint8 textGroup);
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void SetTextRepeatId(uint8 textGroup, uint8 id);
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void ClearTextRepeatGroup(uint8 textGroup);
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bool IsFreeToMove();
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static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
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static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000;
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@@ -519,6 +527,8 @@ private:
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Spell const* _focusSpell; ///> Locks the target during spell cast for proper facing
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CreatureTextRepeatGroup m_textRepeat;
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bool _isMissingSwimmingFlagOutOfCombat;
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uint32 m_assistanceTimer;
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