refactor(Core/Player): Improve Channel.RestrictedLfg handling (#21145)

This commit is contained in:
Kitzunu
2025-01-21 19:09:31 +01:00
committed by GitHub
parent 7725610ff3
commit 0733c30471
9 changed files with 47 additions and 15 deletions

View File

@@ -461,6 +461,44 @@ void Player::UpdateNextMailTimeAndUnreads()
}
}
void Player::UpdateLFGChannel()
{
if (!sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL))
return;
ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeamId());
if (!cMgr)
return;
ChatChannelsEntry const* cce = sChatChannelsStore.LookupEntry(26); /*LookingForGroup*/
Channel* cLFG = cMgr->GetJoinChannel(cce->pattern[m_session->GetSessionDbcLocale()], cce->ChannelID);
if (!cLFG)
return;
Channel* cUsed = nullptr;
for (Channel* channel : m_channels)
if (channel && channel->GetChannelId() == cce->ChannelID)
{
cUsed = cLFG;
break;
}
if (IsUsingLfg())
{
if (cUsed == cLFG)
return;
cLFG->JoinChannel(this, "");
}
else
{
if (cLFG != cUsed)
return;
cLFG->LeaveChannel(this, true);
}
}
void Player::UpdateLocalChannels(uint32 newZone)
{
// pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)