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refactor(Core/Player): Improve Channel.RestrictedLfg handling (#21145)
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@@ -13100,7 +13100,7 @@ PartyResult Player::CanUninviteFromGroup(ObjectGuid targetPlayerGUID) const
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return ERR_PARTY_RESULT_OK;
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}
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bool Player::isUsingLfg()
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bool Player::IsUsingLfg()
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{
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return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
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}
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