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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Creature): Allow scripts to modify a creature's Gossip Menu ID (#24442)
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@@ -3296,6 +3296,19 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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target->ToUnit()->SetAnimTier(AnimTier(e.action.animTier.animTier));
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break;
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}
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case SMART_ACTION_SET_GOSSIP_MENU:
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{
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for (WorldObject* target : targets)
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{
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if (Creature* creature = target->ToCreature())
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{
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creature->SetGossipMenuId(e.action.setGossipMenu.gossipMenuId);
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LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_SET_GOSSIP_MENU: Creature {} set gossip menu to {}",
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creature->GetGUID().ToString(), e.action.setGossipMenu.gossipMenuId);
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}
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}
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break;
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}
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default:
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LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Unhandled Action type {}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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break;
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@@ -885,6 +885,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
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case SMART_ACTION_WORLD_SCRIPT: return sizeof(SmartAction::worldStateScript);
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case SMART_ACTION_DISABLE_REWARD: return sizeof(SmartAction::reward);
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case SMART_ACTION_SET_ANIM_TIER: return sizeof(SmartAction::animTier);
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case SMART_ACTION_SET_GOSSIP_MENU: return sizeof(SmartAction::setGossipMenu);
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case SMART_ACTION_DISMOUNT: return NO_PARAMS;
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default:
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LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an action with no unused params specified in SmartAIMgr::CheckUnusedActionParams(), please report this.",
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@@ -2040,6 +2041,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_MOVEMENT_PAUSE:
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case SMART_ACTION_MOVEMENT_RESUME:
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case SMART_ACTION_WORLD_SCRIPT:
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case SMART_ACTION_SET_GOSSIP_MENU:
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break;
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default:
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LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type({}), event_type({}), Entry {} SourceType {} Event {}, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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@@ -724,8 +724,9 @@ enum SMART_ACTION
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SMART_ACTION_WORLD_SCRIPT = 237, // eventId, param
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SMART_ACTION_DISABLE_REWARD = 238, // reputation 0/1, loot 0/1
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SMART_ACTION_SET_ANIM_TIER = 239, // animtier
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SMART_ACTION_SET_GOSSIP_MENU = 240, // gossipMenuId
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SMART_ACTION_AC_END = 240, // placeholder
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SMART_ACTION_AC_END = 241, // placeholder
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};
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enum class SmartActionSummonCreatureFlags
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@@ -1510,6 +1511,11 @@ struct SmartAction
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{
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uint32 animTier;
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} animTier;
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struct
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{
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uint32 gossipMenuId;
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} setGossipMenu;
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};
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};
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@@ -265,7 +265,7 @@ Creature::Creature(): Unit(), MovableMapObject(), m_groupLootTimer(0), lootingGr
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m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
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m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
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m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_alreadyCallForHelp(false), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), _gossipMenuId(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f),_sparringPct(0.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_lastLeashExtensionTime(nullptr), m_cannotReachTimer(0),
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_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false), _isCombatMovementAllowed(true)
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{
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@@ -204,6 +204,8 @@ public:
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[[nodiscard]] CreatureTemplate const* GetCreatureTemplate() const { return m_creatureInfo; }
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[[nodiscard]] CreatureData const* GetCreatureData() const { return m_creatureData; }
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[[nodiscard]] uint32 GetGossipMenuId() const { return _gossipMenuId ? _gossipMenuId : GetCreatureTemplate()->GossipMenuId; }
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void SetGossipMenuId(uint32 gossipMenuId) { _gossipMenuId = gossipMenuId; }
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void SetDetectionDistance(float dist){ m_detectionDistance = dist; }
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[[nodiscard]] CreatureAddon const* GetCreatureAddon() const;
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@@ -478,6 +480,7 @@ protected:
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SpellSchoolMask m_meleeDamageSchoolMask;
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uint32 m_originalEntry;
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uint32 _gossipMenuId;
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bool m_moveInLineOfSightDisabled;
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bool m_moveInLineOfSightStrictlyDisabled;
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@@ -14369,7 +14369,7 @@ bool Player::CanSeeVendor(Creature const* creature) const
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if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
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return false;
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uint32 const menuId = creature->GetCreatureTemplate()->GossipMenuId;
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uint32 const menuId = creature->GetGossipMenuId();
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if (!AnyVendorOptionAvailable(menuId, creature))
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return false;
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@@ -429,7 +429,7 @@ uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
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switch (source->GetTypeId())
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{
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case TYPEID_UNIT:
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return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
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return source->ToCreature()->GetGossipMenuId();
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case TYPEID_GAMEOBJECT:
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return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
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default:
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@@ -179,7 +179,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
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if (!sScriptMgr->OnGossipHello(_player, unit))
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{
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// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
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_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
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_player->PrepareGossipMenu(unit, unit->GetGossipMenuId(), true);
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_player->SendPreparedGossip(unit);
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}
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unit->AI()->sGossipHello(_player);
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@@ -101,7 +101,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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if (sScriptMgr->OnGossipHello(_player, creature))
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return;
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_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
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_player->PrepareGossipMenu(creature, creature->GetGossipMenuId(), true);
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_player->SendPreparedGossip(creature);
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creature->AI()->sGossipHello(_player);
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