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feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE * .
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@@ -68,10 +68,12 @@ public:
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virtual bool CanBeSeen(Player const* /*seer*/) { return true; }
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// Called when the gameobject summon successfully other creature
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virtual void JustSummoned(Creature* /*summon*/) { }
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) { }
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virtual void JustSummoned(Creature* /*summon*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) {}
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) { }
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) {}
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virtual void SummonedCreatureEvade(Creature* /*summon*/) {}
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};
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class NullGameObjectAI : public GameObjectAI
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