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feat(Core/SmartAI): Implement castFlag THREATLIST_NOT_SINGLE (#16911)
* init * Update SmartScript.cpp
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@@ -606,6 +606,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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me->InterruptNonMeleeSpells(false);
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}
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if (e.action.cast.castFlags & SMARTCAST_THREATLIST_NOT_SINGLE)
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if (me->GetThreatMgr().GetThreatListSize() <= 1)
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break;
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TriggerCastFlags triggerFlags = TRIGGERED_NONE;
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if (e.action.cast.castFlags & SMARTCAST_TRIGGERED)
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{
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@@ -1876,7 +1876,8 @@ enum SmartCastFlags
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//CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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//CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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SMARTCAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
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SMARTCAST_COMBAT_MOVE = 0x40 //Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
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SMARTCAST_COMBAT_MOVE = 0x40, //Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
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SMARTCAST_THREATLIST_NOT_SINGLE = 0x80 //Only cast if the source's threatlist is higher than one. This includes pets (see Skeram's True Fulfillment)
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};
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// one line in DB is one event
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