fix(DB/Conditions): Grub should sell its items only to players who co… (#13803)

...mpleted "Dig Rat Stew" quest.
This commit is contained in:
UltraNix
2022-11-21 22:52:16 +01:00
committed by GitHub
parent 8f697bdaee
commit 00a8077560
2 changed files with 39 additions and 16 deletions

View File

@@ -0,0 +1,18 @@
--
UPDATE `creature_template` SET `npcflag`=130, `type_flags`=`type_flags`|0x08000000, `flags_extra`=`flags_extra`|0x01000000 WHERE `entry`=3443;
DELETE FROM `gossip_menu_option` WHERE `MenuId`=10311;
INSERT INTO `gossip_menu_option` VALUES
(10311,0,1,'I want to browse your goods',3370,3,128,0,0,0,0,'',0,0);
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=10311;
INSERT INTO `conditions` VALUES
(15,10311,0,0,0,7,0,185,15,0,0,0,0,'','Show vendor flag if player has cooking'),
(15,10311,0,0,0,8,0,862,0,0,0,0,0,'','Show vendor flag if player player has quest Dig Rat Stew rewarded');
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=23 AND `SourceGroup`=3443;
INSERT INTO `conditions` VALUES
(23,3443,0,0,0,7,0,185,15,0,0,0,0,'','Show vendor flag if player has cooking'),
(23,3443,0,0,0,8,0,862,0,0,0,0,0,'','Show vendor flag if player player has quest Dig Rat Stew rewarded');
UPDATE `quest_template_addon` SET `RequiredSkillPoints`=15 WHERE `id`=862;

View File

@@ -1761,28 +1761,33 @@ void Player::UpdateForQuestWorldObjects()
continue;
// check if this unit requires quest specific flags
if (!obj->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
continue;
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
if (obj->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
bool buildUpdateBlock = false;
for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
buildUpdateBlock = true;
if (buildUpdateBlock)
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
{
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
break;
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
bool buildUpdateBlock = false;
for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
buildUpdateBlock = true;
if (buildUpdateBlock)
{
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
break;
}
}
}
else if (obj->HasNpcFlag(UNIT_NPC_FLAG_VENDOR_MASK | UNIT_NPC_FLAG_TRAINER))
{
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
}
}
}
udata.BuildPacket(&packet);
GetSession()->SendPacket(&packet);
}