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https://github.com/uprightbass360/AzerothCore-RealmMaster.git
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This commit introduces major enhancements to the module installation system, database management, and configuration handling for AzerothCore deployments. ## Module System Improvements ### Module SQL Staging & Installation - Refactor module SQL staging to properly handle AzerothCore's sql/ directory structure - Fix SQL staging path to use correct AzerothCore format (sql/custom/db_*/*) - Implement conditional module database importing based on enabled modules - Add support for both cpp-modules and lua-scripts module types - Handle rsync exit code 23 (permission warnings) gracefully during deployment ### Module Manifest & Automation - Add automated module manifest generation via GitHub Actions workflow - Implement Python-based module manifest updater with comprehensive validation - Add module dependency tracking and SQL file discovery - Support for blocked modules and module metadata management ## Database Management Enhancements ### Database Import System - Add db-guard container for continuous database health monitoring and verification - Implement conditional database import that skips when databases are current - Add backup restoration and SQL staging coordination - Support for Playerbots database (4th database) in all import operations - Add comprehensive database health checking and status reporting ### Database Configuration - Implement 10 new dbimport.conf settings from environment variables: - Database.Reconnect.Seconds/Attempts for connection reliability - Updates.AllowedModules for module auto-update control - Updates.Redundancy for data integrity checks - Worker/Synch thread settings for all three core databases - Auto-apply dbimport.conf settings via auto-post-install.sh - Add environment variable injection for db-import and db-guard containers ### Backup & Recovery - Fix backup scheduler to prevent immediate execution on container startup - Add backup status monitoring script with detailed reporting - Implement backup import/export utilities - Add database verification scripts for SQL update tracking ## User Import Directory - Add new import/ directory for user-provided database files and configurations - Support for custom SQL files, configuration overrides, and example templates - Automatic import of user-provided databases and configs during initialization - Documentation and examples for custom database imports ## Configuration & Environment - Eliminate CLIENT_DATA_VERSION warning by adding default value syntax - Improve CLIENT_DATA_VERSION documentation in .env.template - Add comprehensive database import settings to .env and .env.template - Update setup.sh to handle new configuration variables with proper defaults ## Monitoring & Debugging - Add status dashboard with Go-based terminal UI (statusdash.go) - Implement JSON status output (statusjson.sh) for programmatic access - Add comprehensive database health check script - Add repair-storage-permissions.sh utility for permission issues ## Testing & Documentation - Add Phase 1 integration test suite for module installation verification - Add comprehensive documentation for: - Database management (DATABASE_MANAGEMENT.md) - Module SQL analysis (AZEROTHCORE_MODULE_SQL_ANALYSIS.md) - Implementation mapping (IMPLEMENTATION_MAP.md) - SQL staging comparison and path coverage - Module assets and DBC file requirements - Update SCRIPTS.md, ADVANCED.md, and troubleshooting documentation - Update references from database-import/ to import/ directory ## Breaking Changes - Renamed database-import/ directory to import/ for clarity - Module SQL files now staged to AzerothCore-compatible paths - db-guard container now required for proper database lifecycle management ## Bug Fixes - Fix module SQL staging directory structure for AzerothCore compatibility - Handle rsync exit code 23 gracefully during deployments - Prevent backup from running immediately on container startup - Correct SQL staging paths for proper module installation
102 lines
2.8 KiB
Go
102 lines
2.8 KiB
Go
package main
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import (
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"image"
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ui "github.com/gizak/termui/v3"
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"github.com/gizak/termui/v3/widgets"
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)
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// TableNoCol is a modified table widget that doesn't draw column separators
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type TableNoCol struct {
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widgets.Table
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}
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func NewTableNoCol() *TableNoCol {
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t := &TableNoCol{}
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t.Table = *widgets.NewTable()
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return t
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}
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// Draw overrides the default Draw to skip column separators
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func (self *TableNoCol) Draw(buf *ui.Buffer) {
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self.Block.Draw(buf)
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if len(self.Rows) == 0 {
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return
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}
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self.ColumnResizer()
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columnWidths := self.ColumnWidths
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if len(columnWidths) == 0 {
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columnCount := len(self.Rows[0])
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columnWidth := self.Inner.Dx() / columnCount
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for i := 0; i < columnCount; i++ {
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columnWidths = append(columnWidths, columnWidth)
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}
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}
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yCoordinate := self.Inner.Min.Y
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// draw rows
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for i := 0; i < len(self.Rows) && yCoordinate < self.Inner.Max.Y; i++ {
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row := self.Rows[i]
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colXCoordinate := self.Inner.Min.X
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rowStyle := self.TextStyle
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// get the row style if one exists
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if style, ok := self.RowStyles[i]; ok {
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rowStyle = style
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}
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if self.FillRow {
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blankCell := ui.NewCell(' ', rowStyle)
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buf.Fill(blankCell, image.Rect(self.Inner.Min.X, yCoordinate, self.Inner.Max.X, yCoordinate+1))
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}
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// draw row cells
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for j := 0; j < len(row); j++ {
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col := ui.ParseStyles(row[j], rowStyle)
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// draw row cell
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if len(col) > columnWidths[j] || self.TextAlignment == ui.AlignLeft {
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for _, cx := range ui.BuildCellWithXArray(col) {
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k, cell := cx.X, cx.Cell
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if k == columnWidths[j] || colXCoordinate+k == self.Inner.Max.X {
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cell.Rune = ui.ELLIPSES
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buf.SetCell(cell, image.Pt(colXCoordinate+k-1, yCoordinate))
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break
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} else {
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buf.SetCell(cell, image.Pt(colXCoordinate+k, yCoordinate))
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}
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}
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} else if self.TextAlignment == ui.AlignCenter {
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xCoordinateOffset := (columnWidths[j] - len(col)) / 2
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stringXCoordinate := xCoordinateOffset + colXCoordinate
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for _, cx := range ui.BuildCellWithXArray(col) {
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k, cell := cx.X, cx.Cell
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buf.SetCell(cell, image.Pt(stringXCoordinate+k, yCoordinate))
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}
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} else if self.TextAlignment == ui.AlignRight {
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stringXCoordinate := ui.MinInt(colXCoordinate+columnWidths[j], self.Inner.Max.X) - len(col)
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for _, cx := range ui.BuildCellWithXArray(col) {
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k, cell := cx.X, cx.Cell
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buf.SetCell(cell, image.Pt(stringXCoordinate+k, yCoordinate))
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}
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}
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colXCoordinate += columnWidths[j] + 1
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}
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// SKIP drawing vertical separators - this is the key change
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yCoordinate++
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// draw horizontal separator
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horizontalCell := ui.NewCell(ui.HORIZONTAL_LINE, self.Block.BorderStyle)
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if self.RowSeparator && yCoordinate < self.Inner.Max.Y && i != len(self.Rows)-1 {
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buf.Fill(horizontalCell, image.Rect(self.Inner.Min.X, yCoordinate, self.Inner.Max.X, yCoordinate+1))
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yCoordinate++
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}
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}
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}
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