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AzerothCore-RealmMaster/README.md
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# AzerothCore Docker/Compose Stack
A complete containerized deployment of AzerothCore WoW 3.3.5a (Wrath of the Lich King) private server with 30+ enhanced modules and intelligent automation.
## 🚀 Quick Start
### Prerequisites
- **Docker** with Docker Compose
- **16GB+ RAM** and **32GB+ storage**
- **Linux/macOS/WSL2** (Windows with WSL2 recommended)
### Three Simple Steps
```bash
# 1. Get the code
git clone https://github.com/uprightbass360/acore-compose.git
cd acore-compose
# 2. Configure your server
./setup.sh
# 3. Build (if using modules/playerbots) and deploy
./build.sh # Optional - only if you enabled C++ modules or playerbots
./deploy.sh # Always required
```
**First deployment takes 30-60 minutes** for database setup and client data download. Subsequent starts are much faster.
See [Local Deployment](#-local-deployment) for detailed walkthrough.
---
## 📋 What Gets Installed Automatically
### ✅ Core Server Components
- **AzerothCore 3.3.5a** - WotLK server application
- **MySQL 8.0** - Database with intelligent initialization and restoration
- **Smart Module System** - Automated module management and source builds (compiles the [mod-playerbots fork](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot) whenever modules need C++ changes)
- **phpMyAdmin** - Web-based database administration
- **Keira3** - Game content editor and developer tools
### ✅ Available Enhanced Modules
All modules are automatically downloaded, configured, and SQL scripts executed when enabled:
| Module | Description |
|--------|-------------|
| **[mod-solo-lfg](https://github.com/azerothcore/mod-solo-lfg)** | A solo-friendly queue that lets every player run dungeons without needing a premade group. |
| **[mod-solocraft](https://github.com/azerothcore/mod-solocraft)** | Automatically scales dungeon and raid encounters so solo players or small teams can clear content. |
| **[mod-autobalance](https://github.com/azerothcore/mod-autobalance)** | Adjusts creature health and damage in real time to keep fights tuned for the current party size. |
| **[mod-transmog](https://github.com/azerothcore/mod-transmog)** | Adds a transmogrification vendor so players can restyle gear without changing stats. |
| **[mod-npc-buffer](https://github.com/azerothcore/mod-npc-buffer)** | Provides a ready-to-use buff NPC who hands out class buffs, food, and utility spells. |
| **[mod-learn-spells](https://github.com/azerothcore/mod-learn-spells)** | Teaches class spells automatically at the correct level to streamline leveling. |
| **[mod-fireworks](https://github.com/azerothcore/mod-fireworks-on-level)** | Spawns celebratory fireworks whenever a player dings a new level. |
| **[mod-playerbots](https://github.com/mod-playerbots/mod-playerbots)** | Adds scriptable playerbot characters that can form dungeon parties, raid, and PvP with humans. |
| **[mod-aoe-loot](https://github.com/azerothcore/mod-aoe-loot)** | Lets characters loot multiple corpses with one click for faster farming. |
| **[mod-individual-progression](https://github.com/ZhengPeiRu21/mod-individual-progression)** | Tracks each character through Vanilla → TBC → WotLK progression, unlocking content sequentially. |
| **[mod-ahbot](https://github.com/azerothcore/mod-ahbot)** | Populates the auction house with configurable buying/selling behavior to keep markets active. |
| **[mod-dynamic-xp](https://github.com/azerothcore/mod-dynamic-xp)** | Tweaks XP gain based on population or custom rules to keep leveling flexible. |
| **[mod-1v1-arena](https://github.com/azerothcore/mod-1v1-arena)** | Creates a structured 1v1 ranked arena ladder for duel enthusiasts. |
| **[mod-phased-duels](https://github.com/azerothcore/mod-phased-duels)** | Moves duelers into their own phase to block interference and griefing. |
| **[mod-breaking-news](https://github.com/azerothcore/mod-breaking-news-override)** | Replaces the client breaking-news panel with server-managed announcements. |
| **[mod-boss-announcer](https://github.com/azerothcore/mod-boss-announcer)** | Broadcasts dramatic messages when raid bosses fall to your players. |
| **[mod-account-achievements](https://github.com/azerothcore/mod-account-achievements)** | Shares achievements across characters on the same account for persistent milestones. |
| **[mod-auto-revive](https://github.com/azerothcore/mod-auto-revive)** | Automatically resurrects characters on death—handy for casual PvE or testing realms. |
| **[mod-gain-honor-guard](https://github.com/azerothcore/mod-gain-honor-guard)** | Awards honor when players kill city guards, spicing up world PvP raids. |
| **[mod-arac](https://github.com/heyitsbench/mod-arac)** | Unlocks every race/class pairing so players can roll any combination they want (needs client patch). |
| **[mod-time-is-time](https://github.com/dunjeon/mod-TimeIsTime)** | Adds experimental time-twisting mechanics suited for custom events (requires extra tuning). |
| **[mod-pocket-portal](https://github.com/azerothcore/mod-pocket-portal)** | Gives players a portal gadget for quick travel to configured destinations. |
| **[mod-random-enchants](https://github.com/azerothcore/mod-random-enchants)** | Rolls randomised stat bonuses on loot to add Diablo-style gear chasing. |
| **[mod-pvp-titles](https://github.com/azerothcore/mod-pvp-titles)** | Restores classic honor titles with a configurable ranking ladder. |
| **[mod-npc-beastmaster](https://github.com/azerothcore/mod-npc-beastmaster)** | Adds an NPC who can teach, reset, and manage hunter pets for convenience. |
| **[mod-npc-enchanter](https://github.com/azerothcore/mod-npc-enchanter)** | Introduces an enchanting vendor who applies enchants directly for a fee. |
| **[mod-assistant](https://github.com/noisiver/mod-assistant)** | Spawns an all-purpose assistant NPC with heirlooms, professions, and convenience commands. |
| **[mod-reagent-bank](https://github.com/ZhengPeiRu21/mod-reagent-bank)** | Lets players stash crafting reagents with a dedicated banker NPC. |
| **[mod-black-market](https://github.com/Youpeoples/Black-Market-Auction-House)** | Backports the Mists-era Black Market Auction House via Eluna scripts. |
| **[mod-instance-reset](https://github.com/azerothcore/mod-instance-reset)** | Adds commands to reset instances quickly—useful for testing or events. |
| **[mod-challenge-modes](https://github.com/ZhengPeiRu21/mod-challenge-modes)** | Implements keystone-style timed runs with leaderboards and scaling modifiers. |
| **[mod-ollama-chat](https://github.com/DustinHendrickson/mod-ollama-chat)** | Connects playerbots to an Ollama LLM so they can chat with humans organically. |
| **[mod-player-bot-level-brackets](https://github.com/DustinHendrickson/mod-player-bot-level-brackets)** | Keeps bot levels spread evenly across configured brackets to match your player base. |
| **[mod-bg-slaveryvalley](https://github.com/Helias/mod-bg-slaveryvalley)** | Adds the Slavery Valley battleground complete with objectives and queue hooks. |
| **[mod-azerothshard](https://github.com/azerothcore/mod-azerothshard)** | Bundles AzerothShard tweaks: utility NPCs, scripted events, and gameplay improvements. |
| **[mod-worgoblin](https://github.com/heyitsbench/mod-worgoblin)** | Enables Worgen and Goblin characters, including necessary DB/DBC adjustments (client patch required). |
| **[StatBooster](https://github.com/AnchyDev/StatBooster)** | Lets players refine gear stats by rerolling random enchantments with special materials. |
| **[DungeonRespawn](https://github.com/AnchyDev/DungeonRespawn)** | Teleports dead players back to the dungeon entrance instead of a distant graveyard. |
| **[skeleton-module](https://github.com/azerothcore/skeleton-module)** | Provides a minimal AzerothCore module scaffold so you can build new features quickly. |
| **[eluna-ts](https://github.com/azerothcore/eluna-ts)** | Adds a TS-to-Lua workflow so Eluna scripts can be authored with modern tooling. |
### Module Summaries
- **mod-solo-lfg** Enables the Dungeon Finder for solo players so every character can queue without a full party.
- **mod-solocraft** Dynamically scales dungeon and raid encounters to match the current group size for flexible difficulty.
- **mod-autobalance** Automatically adjusts creature health and damage to keep combat balanced for any party composition.
- **mod-transmog** Adds the transmogrification system so players can change the appearance of their gear without losing stats.
- **mod-npc-buffer** Introduces a convenient buff vendor that can apply class buffs, raid consumables, and other services.
- **mod-learn-spells** Grants characters their class spells automatically at the appropriate levels to streamline leveling.
- **mod-fireworks** Celebrates each level up by launching fireworks around the player for a festive visual effect.
- **mod-playerbots** Spawns AI-controlled characters that can form parties, fill raids, and run battlegrounds alongside real players.
- **mod-aoe-loot** Allows players to loot all nearby corpses with a single click, speeding up farming runs.
- **mod-individual-progression** Tracks progression per character so content unlocks in a Vanilla → TBC → WotLK order.
- **mod-ahbot** Provides an automated auction house with configurable buying and selling behavior to keep markets stocked.
- **mod-dynamic-xp** Adjusts experience rates based on population or configured rules to keep leveling pace consistent.
- **mod-1v1-arena** Adds a dedicated duel-style arena ladder where players can queue for structured 1v1 battles.
- **mod-phased-duels** Moves duel participants into a phased area to prevent outside interference during the fight.
- **mod-breaking-news** Replaces the character select breaking news panel with custom announcements hosted by your server.
- **mod-boss-announcer** Broadcasts dramatic kill messages when raid bosses die to spotlight your communitys victories.
- **mod-account-achievements** Shares achievements across characters on the same account so progress feels persistent.
- **mod-auto-revive** Revives players automatically on death, ideal for testing realms or ultra-casual PvE environments.
- **mod-gain-honor-guard** Awards honor for killing enemy guards to encourage city raids and world PvP skirmishes.
- **mod-arac** Unlocks every race/class combination, letting players create any fantasy they can imagine (client patch required).
- **mod-time-is-time** Provides time-manipulation gameplay hooks for custom events or encounter scripting (requires tuning).
- **mod-pocket-portal** Gives players a personal portal device for fast travel to configured locations.
- **mod-random-enchants** Rolls random stat bonuses on loot to introduce an ARPG-style layer of gear hunting.
- **mod-pvp-titles** Restores classic PvP titles with configurable ranking so your battleground heroes stand out.
- **mod-npc-beastmaster** Adds a beastmaster NPC who sells, resets, and manages hunter pets for convenience.
- **mod-npc-enchanter** Offers enchanting services via an NPC who can apply chosen enchants for a fee.
- **mod-assistant** Spawns an all-in-one assistant NPC that handles heirlooms, glyphs, professions, and utility commands.
- **mod-reagent-bank** Creates a reagent banker NPC with extra storage tailored to crafters and raid prep.
- **mod-black-market** Backports the Mists of Pandaria Black Market Auction House with Lua-powered bidding and rotation.
- **mod-instance-reset** Adds commands and automation to reset instances on demand, useful for rapid testing.
- **mod-challenge-modes** Introduces timed keystone-style dungeon runs with leaderboards and escalating modifiers.
- **mod-ollama-chat** Connects playerbots to an Ollama LLM endpoint so they can converse with human players in natural language.
- **mod-player-bot-level-brackets** Keeps playerbot levels evenly distributed by moving bots between configured brackets.
- **mod-bg-slaveryvalley** Ports the custom Slavery Valley battleground complete with objectives and queue integration.
- **mod-azerothshard** Bundles numerous AzerothShard quality-of-life tweaks, NPCs, and scripted content in one module.
- **mod-worgoblin** Adds Worgen and Goblin as playable races, including start zones and necessary data patches.
- **StatBooster** Lets players reroll item stats using a random enchant system to chase perfect gear.
- **DungeonRespawn** Teleports dead players back to dungeon entrances instead of the nearest graveyard to cut down on downtime.
- **skeleton-module** Provides a minimal module template with build hooks and examples for rapidly prototyping your own features.
- **eluna-ts** Adds a TypeScript toolchain that transpiles to Eluna Lua scripts so you can author scripts with modern tooling.
### ✅ Automated Configuration
- **Intelligent Database Setup** - Smart backup detection, restoration, and conditional schema import
- **Backup Management** - Automated hourly/daily backups with intelligent restoration
- **Module Integration** - Automatic source builds when C++ modules are enabled
- **Realmlist Configuration** - Server address and port setup
- **Service Orchestration** - Profile-based deployment (standard/playerbots/modules)
- **Health Monitoring** - Container health checks and restart policies
### ✅ Lua Scripting Environment
- **Eluna Engine** - Built-in Lua scripting support with TypeScript compilation
- **Script Auto-loading** - Scripts automatically loaded from `storage/lua_scripts/`
- **Development Tools** - Script reloading with `.reload eluna` command
- **Volume Mounting** - Hot-reload development environment
---
## 🏗️ Local Deployment
Complete walkthrough for deploying on your local machine.
### Step 1: Initial Setup
**1.1 Clone the Repository**
```bash
git clone https://github.com/uprightbass360/acore-compose.git
cd acore-compose
```
**1.2 Run Interactive Setup**
```bash
./setup.sh
```
The setup wizard will guide you through:
- **Server Configuration**: IP address, ports, timezone
- **Module Selection**: Choose from 30+ available modules or use presets
- **Storage Paths**: Configure NFS/local storage locations
- **Playerbot Settings**: Max bots, account limits (if enabled)
- **Backup Settings**: Retention policies for automated backups
- **Permissions**: User/group IDs for file ownership
**Setup Output:** Creates `.env` file with your configuration
### Step 2: Build Images (if using C++ modules or playerbots)
```bash
./build.sh
```
**Skip this step if:**
- You're using only Lua/data modules
- You want vanilla AzerothCore without playerbots
**Required when:**
- Playerbots enabled (`MODULE_PLAYERBOTS=1`)
- Any C++ module enabled (check `needs_build: true` in `config/modules.json`)
**Build process:**
1. Clones AzerothCore source to `local-storage/source/`
2. Downloads and stages enabled modules
3. Compiles server binaries with modules
4. Creates Docker images tagged as `<project-name>:authserver-modules-latest`, etc.
5. Takes 20-60 minutes depending on hardware
### Step 3: Deploy Services
```bash
./deploy.sh
```
**Deployment flow:**
1. Validates environment configuration
2. Auto-selects Docker Compose profile:
- `services-standard` - Vanilla AzerothCore
- `services-playerbots` - Playerbot build
- `services-modules` - Custom C++ modules build
3. Starts services in dependency order:
- Database layer (`ac-mysql`, `ac-db-init`, `ac-db-import`, `ac-backup`)
- Module management (`ac-modules`, `ac-post-install`)
- Client data (`ac-client-data`)
- Game servers (`ac-authserver`, `ac-worldserver`)
4. Tails worldserver logs (Ctrl+C to detach safely)
**First deployment takes longer** due to:
- Database schema import (~5-10 minutes)
- Client data download (~15GB, ~10-30 minutes)
- Module SQL execution
**Subsequent deployments** restore from backups and skip imports.
### Step 4: Create Admin Account
```bash
# Attach to worldserver console
docker attach ac-worldserver
# Create admin account
account create admin yourpassword
account set gmlevel admin 3 -1
# Detach: Ctrl+P, Ctrl+Q (NOT Ctrl+C - that stops the server!)
```
### Step 5: Connect Game Client
Edit `realmlist.wtf` in your WoW 3.3.5a client folder:
```
set realmlist 127.0.0.1
```
For custom ports:
```
set realmlist 127.0.0.1 8215
```
### Step 6: Access Management Tools
- **phpMyAdmin**: http://localhost:8081 - Database administration
- **Keira3**: http://localhost:4201 - World database editor
**Credentials:**
- Username: `root`
- Password: From `MYSQL_ROOT_PASSWORD` in `.env`
---
## 🚀 Remote Deployment
Deploy your configured realm to a remote server while building images locally.
### Remote Deployment Workflow
**Step 1: Configure & Build Locally**
```bash
# Interactive configuration with module selection
./setup.sh
# Build custom images (if using C++ modules or playerbots)
./build.sh --yes
```
**Step 2: Package & Transfer to Remote Host**
You can deploy remotely in two ways:
**Option A: Interactive (Recommended)**
```bash
./deploy.sh
# When prompted, select "2) Remote host (package for SSH deployment)"
# Follow prompts for hostname, username, and paths
```
**Option B: Non-Interactive**
```bash
./deploy.sh --yes \
--remote-host your-server.com \
--remote-user youruser \
--remote-project-dir /home/youruser/acore-compose
```
Optional flags:
- `--remote-port 2222` - Custom SSH port
- `--remote-identity ~/.ssh/custom_key` - Specific SSH key
- `--remote-skip-storage` - Don't sync storage directory (fresh install on remote)
**Step 3: Deploy on Remote Host**
```bash
ssh your-server.com
cd /home/youruser/acore-compose
./deploy.sh --yes --no-watch
```
The remote deployment uses the images you built locally (no rebuild needed).
**Step 4: Verify Deployment**
```bash
./status.sh
# Check service logs
docker logs ac-worldserver -f
```
### What Gets Transferred
The remote deployment process transfers:
- ✅ Docker images (exported to `local-storage/images/`)
- ✅ Project files (scripts, configs, docker-compose.yml, .env)
- ✅ Storage directory (unless `--remote-skip-storage` is used)
- ❌ Build artifacts (source code, compilation files stay local)
### Module Presets
- Drop comma-separated module lists into `configurations/*.conf` (for example `configurations/playerbot-modules.conf`).
- `setup.sh` automatically adds these presets to the module menu and enables the listed modules when selected or when `--module-config <name>` is provided.
- Built-in presets:
- `configurations/suggested-modules.conf` default solo-friendly QoL stack.
- `configurations/playerbots-suggested-modules.conf` suggested stack plus playerbots.
- `configurations/playerbot-only.conf` playerbot-focused profile (adjust `--playerbot-max-bots`).
- Custom example:
- `configurations/sam.conf` Sam's playerbot-focused profile (set `--playerbot-max-bots 3000` when using this preset).
---
## 🏗️ Architecture Overview
### Container Profiles
```mermaid
flowchart TB
subgraph init["🔧 Initialization"]
direction LR
volinit["ac-volume-init<br/>Docker Volume Permissions"]
storinit["ac-storage-init<br/>Storage Directory Permissions"]
end
subgraph database["💾 Database Layer"]
direction LR
mysql["ac-mysql<br/>MySQL 8.0<br/>:64306"]
dbinit["ac-db-init<br/>Database Creation"]
dbimport["ac-db-import<br/>Schema Import"]
backup["ac-backup<br/>Automated Backups"]
end
subgraph clientdata["📦 Client Data"]
client["ac-client-data<br/>WoW Assets (~15GB)"]
end
subgraph modmgmt["⚙️ Module Management"]
direction LR
modmgr["ac-modules<br/>Downloader & SQL"]
postinst["ac-post-install<br/>Configuration"]
end
subgraph services["🎮 Game Services"]
direction TB
subgraph standard["services-standard"]
direction LR
auth1["ac-authserver<br/>:3784"]
world1["ac-worldserver<br/>:8215, :7778"]
end
subgraph playerbots["services-playerbots"]
direction LR
auth2["ac-authserver-playerbots<br/>:3784"]
world2["ac-worldserver-playerbots<br/>:8215, :7778"]
end
subgraph mods["services-modules"]
direction LR
auth3["ac-authserver-modules<br/>:3784"]
world3["ac-worldserver-modules<br/>:8215, :7778"]
end
end
subgraph tools["🛠️ Management Tools"]
direction LR
pma["ac-phpmyadmin<br/>:8081"]
keira["ac-keira3<br/>:4201"]
end
init -.-> database
database -.-> modmgmt
database -.-> clientdata
modmgmt -.-> services
clientdata -.-> services
database -.-> tools
style init fill:#f5f5f5,stroke:#999,color:#000
style database fill:#e1ffe1,stroke:#4caf50,color:#000
style clientdata fill:#f0e1ff,stroke:#9c27b0,color:#000
style modmgmt fill:#ffe1e1,stroke:#f44336,color:#000
style services fill:#fff4e1,stroke:#ff9800,color:#000
style tools fill:#e1f5ff,stroke:#2196f3,color:#000
style standard fill:#fff9e1,color:#000
style playerbots fill:#fff9e1,color:#000
style mods fill:#fff9e1,color:#000
```
**Profile Notes:**
- **Initialization**: Auto-runs, no profile needed
- **Database Layer**: `profile: db`
- **Client Data**: `profile: client-data` or `client-data-bots`
- **Module Management**: `profile: modules`
- **Game Services**: ONE of `services-standard`, `services-playerbots`, or `services-modules`
- **Management Tools**: `profile: tools`
### Service Inventory & Ports
| Service / Container | Role | Ports (host → container) | Profile |
|---------------------|------|--------------------------|---------|
| `ac-mysql` | MySQL 8.0 database | `64306 → 3306` | `db` |
| `ac-db-init` | Database schema initialization | | `db` |
| `ac-db-import` | Database content import | | `db` |
| `ac-backup` | Automated backup system | | `db` |
| `ac-authserver` | Auth server (standard) | `3784 → 3724` | `services-standard` |
| `ac-worldserver` | World server (standard) | `8215 → 8085`, `7778 → 7878` | `services-standard` |
| `ac-authserver-playerbots` | Playerbots auth | `3784 → 3724` | `services-playerbots` |
| `ac-worldserver-playerbots` | Playerbots world | `8215 → 8085`, `7778 → 7878` | `services-playerbots` |
| `ac-authserver-modules` | Custom build auth | `3784 → 3724` | `services-modules` |
| `ac-worldserver-modules` | Custom build world | `8215 → 8085`, `7778 → 7878` | `services-modules` |
| `ac-client-data` | Client data fetcher | | `client-data` |
| `ac-modules` | Module manager | | `modules` |
| `ac-post-install` | Post-installation configuration | | Auto-start |
| `ac-phpmyadmin` | Database admin UI | `8081 → 80` | `tools` |
| `ac-keira3` | Game content editor | `4201 → 8080` | `tools` |
### Storage Structure
The project uses a dual-storage approach for optimal performance:
**Primary Storage** (`STORAGE_PATH` - default: NFS mount or shared storage)
```
storage/
├── config/ # Server configuration files (.conf)
├── logs/ # Server log files
├── modules/ # Downloaded module source code
├── lua_scripts/ # Eluna Lua scripts (auto-loaded)
├── install-markers/ # Module installation state tracking
└── backups/ # Automated database backups
├── daily/ # Daily backups (retained per BACKUP_RETENTION_DAYS)
└── hourly/ # Hourly backups (retained per BACKUP_RETENTION_HOURS)
```
**Local Storage** (`STORAGE_PATH_LOCAL` - default: `./local-storage`)
```
local-storage/
├── mysql-data/ # MySQL persistent data (tmpfs runtime + persistent snapshot)
├── client-data-cache/ # Downloaded WoW client data archives
├── source/ # AzerothCore source repository (created during builds)
│ └── azerothcore-playerbots/ # Playerbot fork (when playerbots enabled)
└── images/ # Exported Docker images for remote deployment
```
**Docker Volumes**
- `ac-client-data` - Unpacked game client data (DBC, maps, vmaps, mmaps)
- `client-data-cache` - Temporary storage for client data downloads
This separation ensures database and build artifacts stay on fast local storage while configuration, modules, and backups can be shared across hosts via NFS.
---
## 🛠️ Management Commands
### Health Monitoring
```bash
# Check realm status
./status.sh
# Watch services continuously
./status.sh --watch
# View service logs
docker logs ac-worldserver -f
docker logs ac-authserver -f
# Check module management
docker logs ac-modules --tail 50
```
### Web Tools Access
Once deployed, access the management tools in your browser:
```bash
# Database Management (phpMyAdmin)
http://YOUR_SERVER_IP:8081
# World Database Editor (Keira3)
http://YOUR_SERVER_IP:4201
# Replace YOUR_SERVER_IP with your actual server address
# Example: http://192.168.1.100:4201
```
**Note**: Initial Keira3 startup may show database connection errors until the world database import completes. This is expected behavior.
### Module Management
```bash
# Reconfigure modules via interactive setup
./setup.sh
# Build custom images with enabled modules
./build.sh # Interactive build (prompts for confirmation)
./build.sh --yes # Auto-confirm build
./build.sh --force # Force rebuild regardless of state
# Deploy with automatic profile selection
./deploy.sh # Auto-detects and deploys correct profile
./deploy.sh --profile standard # Force standard AzerothCore
./deploy.sh --profile playerbots # Force playerbots branch
./deploy.sh --profile modules # Force custom modules build
# Lower-level module operations
./scripts/stage-modules.sh # Download enabled modules
./scripts/setup-source.sh # Initialize AzerothCore source
./scripts/copy-module-configs.sh # Create module .conf files
./scripts/manage-modules-sql.sh # Execute module SQL scripts
# Management tools
./scripts/deploy-tools.sh # Launch phpMyAdmin + Keira3
```
### Database Operations
```bash
# Access database via phpMyAdmin
open http://localhost:8081
# Direct MySQL access
docker exec -it ac-mysql mysql -u root -p
# Manual backup operations
./scripts/backup.sh # Create immediate backup
./scripts/restore.sh YYYYMMDD_HHMMSS # Restore from specific backup
# User data backup/import utilities
./backup-export.sh [output_dir] # Export user accounts & characters
./backup-import.sh [backup_dir] # Import user data from backup
# View available backups
ls -la storage/backups/
```
### Container Management
```bash
# Start specific services
./start-containers.sh # Start all configured containers
# Stop services gracefully
./stop-containers.sh # Stop all containers
# Monitor service health
./status.sh # Check realm status
./status.sh --watch # Watch services continuously
./status.sh --once # Single status check
```
### Deployment Verification
```bash
# Quick health check
./verify-deployment.sh --skip-deploy --quick
# Full deployment verification
./verify-deployment.sh
```
---
## 📜 Script Reference
### Core Deployment Scripts
#### `setup.sh` - Interactive Environment Configuration
Interactive `.env` generator with module selection, server configuration, and deployment profiles.
```bash
./setup.sh # Interactive configuration
./setup.sh --module-config sam # Use predefined module preset
./setup.sh --playerbot-max-bots 3000 # Set playerbot limits
```
**Features:**
- Server address and port configuration
- Module selection with presets
- Storage path configuration (NFS/local)
- Playerbot configuration
- Backup retention settings
- User/group permission settings
#### `build.sh` - Custom Image Builder
Compiles AzerothCore with enabled C++ modules and creates deployment-ready Docker images.
```bash
./build.sh # Interactive build
./build.sh --yes # Auto-confirm all prompts
./build.sh --force # Force rebuild regardless of state
./build.sh --source-path /custom/path # Use custom source path
./build.sh --skip-source-setup # Skip source repo setup
```
**What it does:**
- Clones/updates AzerothCore source repository
- Stages enabled modules into source tree
- Compiles server binaries with modules
- Builds and tags Docker images (`<project>:authserver-modules-latest`, etc.)
- Updates build state markers
#### `deploy.sh` - Deployment Orchestrator
Module-aware deployment with automatic profile selection and optional remote deployment.
```bash
./deploy.sh # Interactive deployment
./deploy.sh --yes # Auto-confirm deployment
./deploy.sh --profile standard # Force standard AzerothCore
./deploy.sh --profile playerbots # Force playerbots branch
./deploy.sh --profile modules # Force custom modules build
./deploy.sh --no-watch # Don't tail worldserver logs
./deploy.sh --keep-running # Deploy and exit immediately
# Remote deployment
./deploy.sh --remote-host server.com \
--remote-user username \
--remote-project-dir /path/to/project
```
**Automated workflow:**
1. Loads environment configuration
2. Detects required profile based on enabled modules
3. Triggers build if C++ modules or playerbots enabled
4. Launches Docker Compose with appropriate profiles
5. Optionally migrates stack to remote host
#### `cleanup.sh` - Project Cleanup Utility
Comprehensive cleanup with multiple destruction levels and safety checks.
```bash
./cleanup.sh # Interactive cleanup
./cleanup.sh --soft # Stop containers only
./cleanup.sh --hard # Remove containers, networks, volumes
./cleanup.sh --nuclear # Full cleanup including images
./cleanup.sh --preserve-backups # Retain backup data during cleanup
./cleanup.sh --dry-run # Preview cleanup actions
```
### Container Lifecycle Management
#### `start-containers.sh` - Service Startup
Starts all configured containers using appropriate profiles.
#### `stop-containers.sh` - Graceful Shutdown
Stops all containers with proper cleanup and data protection.
#### `status.sh` - Service Health Monitoring
```bash
./status.sh # Single status check with summary
./status.sh --watch # Continuous monitoring mode
./status.sh --once # Script-friendly single check
```
### Database & Backup Management
#### `backup-export.sh` - User Data Export
Exports user accounts and character data for migration or backup purposes.
```bash
./backup-export.sh # Export to ExportBackup_<timestamp>/
./backup-export.sh /path/to/backup/dir # Export to specific directory
```
**Output Structure:**
```
ExportBackup_YYYYMMDD_HHMMSS/
├── acore_auth.sql.gz # User accounts
├── acore_characters.sql.gz # Character data
└── manifest.json # Backup metadata
```
#### `backup-import.sh` - User Data Import
Restores user accounts and characters from backup while preserving world data.
```bash
./backup-import.sh # Import from ImportBackup/
./backup-import.sh /path/to/backup # Import from specific directory
```
**Required Files:**
- `acore_auth.sql[.gz]` - User accounts (required)
- `acore_characters.sql[.gz]` - Character data (required)
- `acore_world.sql[.gz]` - World data (optional)
### Module Management Scripts
#### `scripts/stage-modules.sh` - Module Staging
Downloads and stages enabled modules for source integration.
```bash
./scripts/stage-modules.sh # Stage all enabled modules
```
Called automatically by `build.sh`. Downloads enabled modules from GitHub and prepares them for compilation.
#### `scripts/setup-source.sh` - Source Repository Setup
Initializes or updates AzerothCore source repositories for compilation.
```bash
./scripts/setup-source.sh # Setup source for current configuration
```
Automatically clones the appropriate AzerothCore fork (main or playerbot) based on configuration.
#### `scripts/manage-modules.sh` - Module Management Container
Internal script that runs inside the `ac-modules` container to handle module lifecycle:
- Downloads module source code
- Executes module SQL scripts
- Manages module configuration files
- Tracks installation state
#### `config/modules.json` & `scripts/modules.py`
Central module registry and management system:
- **`config/modules.json`** - Declarative manifest defining all 30+ supported modules with metadata:
- Repository URLs
- Module type (cpp, data, lua)
- Build requirements
- SQL scripts and config files
- Dependencies
- **`scripts/modules.py`** - Python helper that reads the manifest and `.env` to:
- Generate `modules.env` with enabled module lists
- Determine if rebuild is required
- Provide module metadata to shell scripts
This centralized approach eliminates duplicate module definitions across scripts.
#### `scripts/manage-modules-sql.sh` - Module Database Integration
Executes module-specific SQL scripts for database schema updates.
#### `scripts/copy-module-configs.sh` - Configuration File Management
Creates module `.conf` files from `.dist.conf` templates for active modules.
```bash
./scripts/copy-module-configs.sh # Create missing module configs
```
### Post-Deployment Automation
#### `scripts/auto-post-install.sh` - Post-Installation Configuration
Automated post-deployment tasks including module configuration, service verification, and initial setup.
```bash
./scripts/auto-post-install.sh # Run post-install tasks
```
**Automated Tasks:**
1. Module configuration file creation
2. Service health verification
3. Database connectivity testing
4. Initial realm configuration
### Advanced Deployment Tools
#### `scripts/migrate-stack.sh` - Remote Deployment Migration
Exports and transfers locally built images to remote hosts via SSH.
```bash
./scripts/migrate-stack.sh \
--host docker-server \
--user sam \
--project-dir /home/sam/acore-compose
./scripts/migrate-stack.sh \
--host remote.example.com \
--user deploy \
--port 2222 \
--identity ~/.ssh/deploy_key \
--skip-storage
```
**What it does:**
1. Exports module images to `local-storage/images/acore-modules-images.tar`
2. Syncs project files (.env, docker-compose.yml, scripts) via rsync/scp
3. Syncs storage directory (unless `--skip-storage`)
4. Imports images on remote host
**Note:** Typically called via `./deploy.sh --remote-host` rather than directly.
#### `scripts/deploy-tools.sh` - Management Tools Deployment
Deploys web-based management tools (phpMyAdmin, Keira3) independently.
```bash
./scripts/deploy-tools.sh # Deploy management tools only
```
#### `verify-deployment.sh` - Deployment Validation
Comprehensive deployment verification with health checks and service validation.
```bash
./verify-deployment.sh # Full deployment verification
./verify-deployment.sh --skip-deploy # Verify existing deployment
./verify-deployment.sh --quick # Quick health check only
```
### Backup System Scripts
#### `scripts/backup-scheduler.sh` - Automated Backup Service
Runs inside the backup container to provide scheduled database backups.
**Features:**
- Hourly backups (retained for 6 hours)
- Daily backups (retained for 3 days)
- Automatic cleanup based on retention policies
- Database detection (includes playerbots if present)
---
---
## 🔄 Common Workflows
### Changing Module Configuration
```bash
# 1. Reconfigure modules
./setup.sh
# 2. Rebuild if you changed C++ modules
./build.sh --yes
# 3. Redeploy with new configuration
./deploy.sh
```
### Updating to Latest Code
```bash
# Pull latest changes
git pull origin main
# Rebuild images (if using modules/playerbots)
./build.sh --force
# Restart services
docker compose down
./deploy.sh
```
### Managing Services
```bash
# Check service status
./status.sh
# View logs
docker logs ac-worldserver -f
docker logs ac-authserver -f
docker logs ac-mysql -f
# Restart specific service
docker compose restart ac-worldserver
# Stop all services
./stop-containers.sh
# Start services
./start-containers.sh
```
### Database Management
```bash
# Backup user data
./backup-export.sh
# Restore user data
./backup-import.sh /path/to/backup
# Access database directly
docker exec -it ac-mysql mysql -u root -p
```
### Cleaning Up
```bash
# Soft cleanup (stop containers only)
./cleanup.sh --soft
# Hard cleanup (remove containers and networks)
./cleanup.sh --hard
# Nuclear cleanup (everything including images and data)
./cleanup.sh --nuclear --preserve-backups
```
---
## 🔧 Advanced Configuration
### Module-Specific Requirements
Some modules require additional manual configuration after deployment:
#### mod-playerbots
- Requires playerbots-specific AzerothCore branch
- Automatically handled when `MODULE_PLAYERBOTS=1` is set in setup
#### mod-individual-progression
- **Client patches required**: `patch-V.mpq` (found in module storage)
- **Server config**: Add `EnablePlayerSettings = 1` and `DBC.EnforceItemAttributes = 0` to worldserver.conf
#### mod-transmog / mod-npc-* modules
- **NPC spawning required**: Use GM commands to spawn service NPCs
- Examples:
```bash
.npc add 190010 # Transmog NPC
.npc add 290011 # Reagent Bank NPC
# Check module docs for enchanter/beastmaster NPC IDs
```
#### mod-arac (All Races All Classes)
- **Client patches required**: `Patch-A.MPQ` (found in module storage)
- **Installation**: Players must copy to `WoW/Data/` directory
- **Server-side**: DBC files automatically applied during module installation
### Profile Selection
The deployment system uses Docker Compose profiles to manage different configurations:
| Profile | When Used | Image Source |
|---------|-----------|--------------|
| `services-standard` | No C++ modules, no playerbots | Upstream `acore/*` images |
| `services-playerbots` | `MODULE_PLAYERBOTS=1` + no other C++ modules | Project-built `<name>:*-playerbots` |
| `services-modules` | Any C++ module enabled (incl. playerbots + others) | Project-built `<name>:*-modules-latest` |
**Profile selection is automatic** - `deploy.sh` analyzes your `.env` and selects the appropriate profile.
### Build System
**When builds are required:**
- Playerbots enabled (`MODULE_PLAYERBOTS=1`)
- Any C++ module enabled (see `needs_build: true` in `config/modules.json`)
**Build workflow (`./build.sh`):**
1. Clones AzerothCore source to `local-storage/source/`
- Uses [mod-playerbots fork](https://github.com/mod-playerbots/azerothcore-wotlk) when playerbots enabled
- Uses [main AzerothCore](https://github.com/azerothcore/azerothcore-wotlk) otherwise
2. Stages enabled C++ modules into `modules/` directory within source
3. Compiles binaries using Dockerized build environment
4. Creates and tags images:
- `<project>:authserver-playerbots` / `authserver-modules-latest`
- `<project>:worldserver-playerbots` / `worldserver-modules-latest`
- `<project>:client-data-playerbots` (playerbots only)
- `<project>:db-import-playerbots` (playerbots only)
**Build time:** 20-60 minutes depending on hardware and module count
### MySQL Runtime Storage & Timezone Data
- `MYSQL_RUNTIME_TMPFS_SIZE` controls the in-memory datadir used by the MySQL container. Increase this value if you see `No space left on device` errors inside `/var/lib/mysql-runtime`.
- `MYSQL_INNODB_REDO_LOG_CAPACITY` increases redo log headroom (defaults to `512M`). Raise it further if logs report `log_checkpointer` lag.
- `HOST_ZONEINFO_PATH` should point to a host directory containing timezone definitions (defaults to `/usr/share/zoneinfo`). The path is mounted read-only so the container can load timezone tables without extra image customization. Set it to a valid directory on your host if your OS stores zoneinfo elsewhere.
---
## 🔧 Troubleshooting
### Common Issues
**Containers failing to start**
```bash
# Check container logs
docker logs <container_name>
# Verify network connectivity
docker network ls | grep azerothcore
# Check port conflicts
ss -tulpn | grep -E "(3784|8215|8081|4201)"
```
**Module not working**
```bash
# Check if module is enabled in environment
grep MODULE_NAME .env
# Verify module installation
ls storage/modules/
# Check module-specific configuration
ls storage/config/mod_*.conf*
```
**Database connection issues**
```bash
# Verify MySQL is running and responsive
docker exec ac-mysql mysql -u root -p -e "SELECT 1;"
# Check database initialization
docker logs ac-db-init
docker logs ac-db-import
```
**Source rebuild issues**
```bash
# Check rebuild logs
docker logs ac-modules | grep -A20 -B5 "rebuild"
# Verify source path exists
ls -la "${STORAGE_PATH_LOCAL:-./local-storage}/source/azerothcore/"
# Force source setup
./scripts/setup-source.sh
```
### Getting Help
1. **Check service status**: `./status.sh --watch`
2. **Review logs**: `docker logs <service-name> -f`
3. **Verify configuration**: Check `.env` file for proper module toggles
4. **Clean deployment**: Stop all services and redeploy with `./deploy.sh`
### Backup and Restoration System
The stack includes an intelligent backup and restoration system:
**Automated Backup Schedule**
- **Hourly backups**: Retained for 6 hours (configurable via `BACKUP_RETENTION_HOURS`)
- **Daily backups**: Retained for 3 days (configurable via `BACKUP_RETENTION_DAYS`)
- **Automatic cleanup**: Old backups removed based on retention policies
**Smart Backup Detection**
- **Multiple format support**: Detects daily, hourly, and legacy timestamped backups
- **Priority-based selection**: Automatically selects the most recent available backup
- **Integrity validation**: Verifies backup files before attempting restoration
**Intelligent Startup Process**
- **Automatic restoration**: Detects and restores from existing backups on startup
- **Conditional import**: Skips database import when backup restoration succeeds
- **Data protection**: Prevents overwriting restored data with fresh schema
**Backup Structure**
```
storage/backups/
├── daily/
│ └── YYYYMMDD_HHMMSS/ # Daily backup directories
│ ├── acore_auth.sql.gz
│ ├── acore_characters.sql.gz
│ ├── acore_world.sql.gz
│ └── manifest.json
└── hourly/
└── YYYYMMDD_HHMMSS/ # Hourly backup directories
├── acore_auth.sql.gz
├── acore_characters.sql.gz
└── acore_world.sql.gz
# User data import/export
ExportBackup_YYYYMMDD_HHMMSS/ # Created by backup-export.sh
├── acore_auth.sql.gz # User accounts
├── acore_characters.sql.gz # Character data
└── manifest.json
ImportBackup/ # Used by backup-import.sh
├── acore_auth.sql[.gz] # Required: accounts
├── acore_characters.sql[.gz] # Required: characters
└── acore_world.sql[.gz] # Optional: world data
```
---
## 📚 Advanced Deployment Options
### Custom Environment Configuration
```bash
# Setup with specific module preset
./setup.sh --module-config sam --playerbot-max-bots 3000
# Build with custom source path
./build.sh --source-path /path/to/custom/azerothcore --force
# Deploy with specific options
./deploy.sh --profile modules --no-watch --keep-running
```
### Manual Source Management
```bash
# Initialize/update AzerothCore source repository
./scripts/setup-source.sh
# Stage modules into source tree (called by build.sh)
./scripts/stage-modules.sh
# Build images from prepared source
./build.sh --skip-source-setup
```
### Manual Service Control
```bash
# Stop all services
docker compose --profile db --profile services-standard \
--profile services-playerbots --profile services-modules \
--profile client-data --profile modules --profile tools down
# Start specific profile
docker compose --profile db --profile services-playerbots --profile tools up -d
# Restart after configuration changes
docker compose restart ac-worldserver ac-authserver
```
### Force Rebuild
```bash
# Force complete rebuild (ignores build state markers)
./build.sh --force
# Clean build artifacts and rebuild
rm -rf local-storage/source local-storage/images
./build.sh
```
---
## 🧭 Ownership Hardening TODO
- [ ] MySQL container: prototype running as `${CONTAINER_USER}` (or via Docker userns remap/custom entrypoint) so shared `${STORAGE_PATH}` data stays user-owned while preserving required init privileges.
---
## 🎯 Next Steps After Installation
### In-Game Setup
1. **Create GM Account**
```bash
docker attach ac-worldserver
account create <username> <password>
account set gmlevel <username> 3 -1
```
2. **Test Modules** - Verify enabled modules are working:
- Solo LFG: Queue for a dungeon solo
- Transmog: Use `.npc add 190010` to spawn transmog NPC
- Playerbots: Use `.bot add` command (if enabled)
3. **Configure Realmlist** - Update server address in database:
```sql
UPDATE acore_auth.realmlist
SET address = 'your-public-ip', port = 8215
WHERE id = 1;
```
### Server Administration
1. **Set Up Monitoring**
```bash
# Watch server status continuously
./status.sh --watch
# Monitor logs
docker logs ac-worldserver -f
```
2. **Configure Backups**
- Review retention settings in `.env`:
- `BACKUP_RETENTION_DAYS=3`
- `BACKUP_RETENTION_HOURS=6`
- Test backup/restore:
```bash
./backup-export.sh
./backup-import.sh /path/to/backup
```
3. **Customize Modules**
- Edit module configs in `storage/config/mod_*.conf`
- Restart worldserver: `docker compose restart ac-worldserver`
4. **Add Lua Scripts**
- Place scripts in `storage/lua_scripts/`
- Auto-loaded on worldserver start
- Reload with `.reload eluna` in-game
### Performance Tuning
1. **Database Optimization**
- Adjust `MYSQL_INNODB_BUFFER_POOL_SIZE` in `.env`
- Increase `MYSQL_RUNTIME_TMPFS_SIZE` for larger datasets
2. **Playerbot Scaling** (if enabled)
- Tune `PLAYERBOT_MAX_BOTS` in `.env`
- Monitor memory usage: `docker stats ac-worldserver`
3. **Network Configuration**
- Open firewall ports:
- `3784` (authserver)
- `8215` (worldserver)
- Configure NAT/port forwarding for public access
---
## 📄 Project Credits
This project builds upon:
- **[AzerothCore](https://github.com/azerothcore/azerothcore-wotlk)** - Core server application
- **[AzerothCore Module Community](https://github.com/azerothcore)** - Enhanced gameplay modules
### Key Features
-**Fully Automated Setup** - Interactive configuration and deployment
-**Intelligent Module System** - Automatic source builds and profile selection
-**Automated Backups** - Health checks, scheduled backups, and monitoring
-**Docker-Based** - Containerized deployment for easy setup and portability
-**Comprehensive Documentation** - Clear setup and troubleshooting guides