The config options should be loaded as float, not uint32.
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Revision
2022-02-23 01:22:50 +01:00
parent 16f0753fcf
commit bfacde599e

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@@ -51,11 +51,11 @@ class WeekendBonusWorld : WorldScript
rateProficienciesWeapons = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
}
multiplierExperience = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Experience", 2.0f);
multiplierMoney = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Money", 2.0f);
multiplierProfessions = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Professions", 2.0f);
multiplierReputation = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Reputation", 2.0f);
multiplierProficiencies = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Proficiencies", 2.0f);
multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
multiplierProfessions = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Professions", 2.0f);
multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
multiplierProficiencies = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Proficiencies", 2.0f);
if (reload)
{