mirror of
https://github.com/noisiver/mod-weekendbonus.git
synced 2026-01-13 00:58:36 +00:00
Float
Fixed some issues I created by switching certain features to float. I did forget a few things.
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@@ -1,16 +1,16 @@
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[worldserver]
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# Multiplier for experience gains on weekends
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WeekendBonus.Multiplier.Experience = 2
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WeekendBonus.Multiplier.Experience = 2.0
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# Multiplier for money looted and rewarded from quests on weekends
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WeekendBonus.Multiplier.Money = 2
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WeekendBonus.Multiplier.Money = 2.0
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# Multiplier for profession skill ups on weekends
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WeekendBonus.Multiplier.Professions = 2
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# Multiplier for reputation gains on weekends
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WeekendBonus.Multiplier.Reputation = 2
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WeekendBonus.Multiplier.Reputation = 2.0
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# Multiplier for weapons and defense skill ups on weekends
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WeekendBonus.Multiplier.Proficiencies = 2
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@@ -56,11 +56,11 @@ class WeekendBonusWorld : WorldScript
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rateProficienciesWeapons = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
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}
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multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
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multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
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multiplierProfessions = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Professions", 2.0f);
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multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
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multiplierProficiencies = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Proficiencies", 2.0f);
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multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
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multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
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multiplierProfessions = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Professions", 2);
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multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
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multiplierProficiencies = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Proficiencies", 2);
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if (reload)
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{
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@@ -99,23 +99,23 @@ class WeekendBonusWorld : WorldScript
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}
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private:
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uint32 rateExperienceKill;
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uint32 rateExperienceBgKill[6];
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uint32 rateExperienceQuest;
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uint32 rateExperienceQuestDf;
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uint32 rateExperienceExplore;
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uint32 rateExperiencePet;
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uint32 rateMoney;
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float rateExperienceKill;
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float rateExperienceBgKill[6];
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float rateExperienceQuest;
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float rateExperienceQuestDf;
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float rateExperienceExplore;
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float rateExperiencePet;
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float rateMoney;
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uint32 rateProfessionsCrafting;
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uint32 rateProfessionsGathering;
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uint32 rateReputation;
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float rateReputation;
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uint32 rateProficienciesDefense;
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uint32 rateProficienciesWeapons;
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uint32 multiplierExperience;
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uint32 multiplierMoney;
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float multiplierExperience;
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float multiplierMoney;
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uint32 multiplierProfessions;
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uint32 multiplierReputation;
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float multiplierReputation;
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uint32 multiplierProficiencies;
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bool triggered;
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