Fixed some issues I created by switching certain features to float. I did forget a few things.
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Revision
2022-03-16 01:51:11 +01:00
parent e0023ef8bb
commit 98829f3d46
2 changed files with 19 additions and 19 deletions

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@@ -56,11 +56,11 @@ class WeekendBonusWorld : WorldScript
rateProficienciesWeapons = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
}
multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
multiplierProfessions = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Professions", 2.0f);
multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
multiplierProficiencies = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Proficiencies", 2.0f);
multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
multiplierProfessions = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Professions", 2);
multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
multiplierProficiencies = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Proficiencies", 2);
if (reload)
{
@@ -99,23 +99,23 @@ class WeekendBonusWorld : WorldScript
}
private:
uint32 rateExperienceKill;
uint32 rateExperienceBgKill[6];
uint32 rateExperienceQuest;
uint32 rateExperienceQuestDf;
uint32 rateExperienceExplore;
uint32 rateExperiencePet;
uint32 rateMoney;
float rateExperienceKill;
float rateExperienceBgKill[6];
float rateExperienceQuest;
float rateExperienceQuestDf;
float rateExperienceExplore;
float rateExperiencePet;
float rateMoney;
uint32 rateProfessionsCrafting;
uint32 rateProfessionsGathering;
uint32 rateReputation;
float rateReputation;
uint32 rateProficienciesDefense;
uint32 rateProficienciesWeapons;
uint32 multiplierExperience;
uint32 multiplierMoney;
float multiplierExperience;
float multiplierMoney;
uint32 multiplierProfessions;
uint32 multiplierReputation;
float multiplierReputation;
uint32 multiplierProficiencies;
bool triggered;