Fixed an issue that caused Monday to also count as the weekend.
This commit is contained in:
Revision
2022-03-21 16:10:15 +01:00
parent 98829f3d46
commit 645e82d41d

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@@ -84,13 +84,13 @@ class WeekendBonusWorld : WorldScript
{ {
localTime = time(NULL); localTime = time(NULL);
if (localtime(&localTime)->tm_wday == Day::FRIDAY && localtime(&localTime)->tm_hour == 0 && localtime(&localTime)->tm_min == 0 && !triggered) if (localtime(&localTime)->tm_wday == Day::FRIDAY && !triggered)
{ {
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses!"); sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses!");
SetWorldRates(true); SetWorldRates(true);
triggered = true; triggered = true;
} }
else if (localtime(&localTime)->tm_wday == Day::MONDAY && localtime(&localTime)->tm_hour == 0 && localtime(&localTime)->tm_min == 0 && triggered) else if (localtime(&localTime)->tm_wday == Day::MONDAY && triggered)
{ {
sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active."); sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active.");
SetWorldRates(false); SetWorldRates(false);