mirror of
https://github.com/noisiver/mod-weekendbonus.git
synced 2026-01-13 00:58:36 +00:00
Restructured
Restructured the code layout to match my other modules.
This commit is contained in:
@@ -1,6 +0,0 @@
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void AddWeekendBonusScripts();
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void Addmod_weekendbonusScripts()
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{
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AddWeekendBonusScripts();
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}
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@@ -1,181 +1,8 @@
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#include "Chat.h"
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#include "Config.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "mod_weekendbonus.h"
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enum Day
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WeekendBonus::WeekendBonus() : PlayerScript("WeekendBonusPlayerScript"), WorldScript("WeekendBonusWorldScript") {}
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void Addmod_weekendbonusScripts()
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{
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SUNDAY = 0,
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MONDAY,
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TUESDAY,
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WEDNESDAY,
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THURSDAY,
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FRIDAY,
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SATURDAY
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};
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class WeekendBonusPlayer : public PlayerScript
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{
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public:
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WeekendBonusPlayer() : PlayerScript("WeekendBonusPlayer") {}
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void OnLogin(Player* player) override
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{
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time_t localTime = time(NULL);
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if ((localtime(&localTime)->tm_wday == Day::FRIDAY && localtime(&localTime)->tm_hour >= 18) || localtime(&localTime)->tm_wday == Day::SATURDAY || localtime(&localTime)->tm_wday == Day::SUNDAY)
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ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, granting you bonuses!");
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}
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};
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class WeekendBonusWorld : WorldScript
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{
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public:
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WeekendBonusWorld() : WorldScript("WeekendBonusWorld") {}
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void OnAfterConfigLoad(bool reload) override
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{
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if (!reload)
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{
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rateExperienceKill = sWorld->getRate(RATE_XP_KILL);
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rateExperienceBgKill[0] = sWorld->getRate(RATE_XP_BG_KILL_AV);
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rateExperienceBgKill[1] = sWorld->getRate(RATE_XP_BG_KILL_WSG);
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rateExperienceBgKill[2] = sWorld->getRate(RATE_XP_BG_KILL_AB);
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rateExperienceBgKill[3] = sWorld->getRate(RATE_XP_BG_KILL_EOTS);
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rateExperienceBgKill[4] = sWorld->getRate(RATE_XP_BG_KILL_SOTA);
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rateExperienceBgKill[5] = sWorld->getRate(RATE_XP_BG_KILL_IC);
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rateExperienceQuest = sWorld->getRate(RATE_XP_QUEST);
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rateExperienceQuestDf = sWorld->getRate(RATE_XP_QUEST_DF);
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rateExperienceExplore = sWorld->getRate(RATE_XP_EXPLORE);
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rateExperiencePet = sWorld->getRate(RATE_XP_PET);
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rateMoney = sWorld->getRate(RATE_DROP_MONEY);
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rateProfessionsCrafting = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
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rateProfessionsGathering = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
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rateReputation = sWorld->getRate(RATE_REPUTATION_GAIN);
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rateProficienciesDefense = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE);
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rateProficienciesWeapons = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
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}
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multiplierExperience = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
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multiplierMoney = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
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multiplierProfessions = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Professions", 2);
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multiplierReputation = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
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multiplierProficiencies = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Proficiencies", 2);
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if (reload)
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{
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if ((localtime(&localTime)->tm_wday == Day::FRIDAY && localtime(&localTime)->tm_hour >= 18) || localtime(&localTime)->tm_wday == Day::SATURDAY || localtime(&localTime)->tm_wday == Day::SUNDAY)
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SetWorldRates(true);
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else
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SetWorldRates(false);
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}
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}
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void OnStartup() override
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{
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triggered = false;
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localTime = time(NULL);
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if ((localtime(&localTime)->tm_wday == Day::FRIDAY && localtime(&localTime)->tm_hour >= 18) || localtime(&localTime)->tm_wday == Day::SATURDAY || localtime(&localTime)->tm_wday == Day::SUNDAY)
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SetWorldRates(true);
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}
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void OnUpdate(uint32 /*diff*/) override
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{
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localTime = time(NULL);
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if ((localtime(&localTime)->tm_wday == Day::FRIDAY && localtime(&localTime)->tm_hour >= 18) && !triggered)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses!");
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SetWorldRates(true);
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triggered = true;
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}
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else if (localtime(&localTime)->tm_wday == Day::MONDAY && triggered)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active.");
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SetWorldRates(false);
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triggered = false;
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}
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}
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private:
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float rateExperienceKill;
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float rateExperienceBgKill[6];
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float rateExperienceQuest;
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float rateExperienceQuestDf;
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float rateExperienceExplore;
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float rateExperiencePet;
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float rateMoney;
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uint32 rateProfessionsCrafting;
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uint32 rateProfessionsGathering;
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float rateReputation;
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uint32 rateProficienciesDefense;
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uint32 rateProficienciesWeapons;
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float multiplierExperience;
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float multiplierMoney;
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uint32 multiplierProfessions;
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float multiplierReputation;
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uint32 multiplierProficiencies;
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bool triggered;
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time_t localTime;
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void SetWorldRates(bool weekend)
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{
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if (weekend)
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{
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sWorld->setRate(RATE_XP_KILL, rateExperienceKill * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_AV, rateExperienceBgKill[0] * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_WSG, rateExperienceBgKill[1] * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_AB, rateExperienceBgKill[2] * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_EOTS, rateExperienceBgKill[3] * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_SOTA, rateExperienceBgKill[4] * multiplierExperience);
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sWorld->setRate(RATE_XP_BG_KILL_IC, rateExperienceBgKill[5] * multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST, rateExperienceQuest * multiplierExperience);
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sWorld->setRate(RATE_XP_QUEST_DF, rateExperienceQuestDf * multiplierExperience);
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sWorld->setRate(RATE_XP_EXPLORE, rateExperienceExplore * multiplierExperience);
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sWorld->setRate(RATE_XP_PET, rateExperiencePet * multiplierExperience);
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sWorld->setRate(RATE_DROP_MONEY, rateMoney * multiplierMoney);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_CRAFTING, rateProfessionsCrafting * multiplierProfessions);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_GATHERING, rateProfessionsGathering * multiplierProfessions);
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sWorld->setRate(RATE_REPUTATION_GAIN, rateReputation * multiplierReputation);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_DEFENSE, rateProficienciesDefense * multiplierProficiencies);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_WEAPON, rateProficienciesWeapons * multiplierProficiencies);
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}
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else
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{
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sWorld->setRate(RATE_XP_KILL, rateExperienceKill);
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sWorld->setRate(RATE_XP_BG_KILL_AV, rateExperienceBgKill[0]);
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sWorld->setRate(RATE_XP_BG_KILL_WSG, rateExperienceBgKill[1]);
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sWorld->setRate(RATE_XP_BG_KILL_AB, rateExperienceBgKill[2]);
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sWorld->setRate(RATE_XP_BG_KILL_EOTS, rateExperienceBgKill[3]);
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sWorld->setRate(RATE_XP_BG_KILL_SOTA, rateExperienceBgKill[4]);
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sWorld->setRate(RATE_XP_BG_KILL_IC, rateExperienceBgKill[5]);
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sWorld->setRate(RATE_XP_QUEST, rateExperienceQuest);
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sWorld->setRate(RATE_XP_QUEST_DF, rateExperienceQuestDf);
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sWorld->setRate(RATE_XP_EXPLORE, rateExperienceExplore);
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sWorld->setRate(RATE_XP_PET, rateExperiencePet);
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sWorld->setRate(RATE_DROP_MONEY, rateMoney);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_CRAFTING, rateProfessionsCrafting);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_GATHERING, rateProfessionsGathering);
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sWorld->setRate(RATE_REPUTATION_GAIN, rateReputation);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_DEFENSE, rateProficienciesDefense);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_WEAPON, rateProficienciesWeapons);
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}
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}
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};
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void AddWeekendBonusScripts()
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{
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new WeekendBonusPlayer();
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new WeekendBonusWorld();
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new WeekendBonus();
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}
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54
src/mod_weekendbonus.h
Normal file
54
src/mod_weekendbonus.h
Normal file
@@ -0,0 +1,54 @@
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#ifndef MOD_WEEKENDBONUS_H
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#define MOD_WEEKENDBONUS_H
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#include "Chat.h"
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#include "Config.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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enum Day
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{
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SUNDAY = 0,
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MONDAY,
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TUESDAY,
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WEDNESDAY,
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THURSDAY,
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FRIDAY,
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SATURDAY
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};
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class WeekendBonus : public PlayerScript, WorldScript
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{
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public:
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WeekendBonus();
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// PlayerScript
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void OnLogin(Player* /*player*/) override;
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// WorldScript
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void OnAfterConfigLoad(bool /*reload*/) override;
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void OnStartup() override;
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void OnUpdate(uint32 /*diff*/) override;
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private:
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void LoadDefaultValues();
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void SetRates(bool /*active*/);
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bool Triggered;
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time_t LocalTime;
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float ExperienceMultiplier;
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float MoneyMultiplier;
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uint32 ProfessionsMultiplier;
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float ReputationMultiplier;
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uint32 ProficienciesMultiplier;
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float DefaultExperienceMultiplier[6];
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float DefaultBattlegroundExperienceMultiplier[6];
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uint32 DefaultProfessionsMultiplier[2];
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uint32 DefaultProficienciesMultiplier[2];
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float DefaultMoneyMultiplier;
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float DefaultReputationMultiplier;
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};
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#endif
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113
src/mod_weekendbonus_config.cpp
Normal file
113
src/mod_weekendbonus_config.cpp
Normal file
@@ -0,0 +1,113 @@
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#include "mod_weekendbonus.h"
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void WeekendBonus::OnAfterConfigLoad(bool reload)
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{
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if (!reload)
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LoadDefaultValues();
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float ExperienceMultiplier = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Experience", 2.0f);
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float MoneyMultiplier = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Money", 2.0f);
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uint32 ProfessionsMultiplier = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Professions", 2);
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float ReputationMultiplier = sConfigMgr->GetOption<float>("WeekendBonus.Multiplier.Reputation", 2.0f);
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uint32 ProficienciesMultiplier = sConfigMgr->GetOption<uint32>("WeekendBonus.Multiplier.Proficiencies", 2);
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if (reload)
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{
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if ((localtime(&LocalTime)->tm_wday == Day::FRIDAY && localtime(&LocalTime)->tm_hour >= 18) || localtime(&LocalTime)->tm_wday == Day::SATURDAY || localtime(&LocalTime)->tm_wday == Day::SUNDAY)
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SetRates(true);
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else
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SetRates(false);
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}
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}
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void WeekendBonus::OnStartup()
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{
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Triggered = false;
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LocalTime = time(NULL);
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if ((localtime(&LocalTime)->tm_wday == Day::FRIDAY && localtime(&LocalTime)->tm_hour >= 18) || localtime(&LocalTime)->tm_wday == Day::SATURDAY || localtime(&LocalTime)->tm_wday == Day::SUNDAY)
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SetRates(true);
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}
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void WeekendBonus::OnUpdate(uint32 /*diff*/)
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{
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LocalTime = time(NULL);
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if ((localtime(&LocalTime)->tm_wday == Day::FRIDAY && localtime(&LocalTime)->tm_hour >= 18) && !Triggered)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is now active, granting you bonuses!");
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SetRates(true);
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Triggered = true;
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}
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else if (localtime(&LocalTime)->tm_wday == Day::MONDAY && Triggered)
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{
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sWorld->SendServerMessage(SERVER_MSG_STRING, "The weekend bonus is no longer active.");
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SetRates(false);
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Triggered = false;
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}
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}
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void WeekendBonus::LoadDefaultValues()
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{
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DefaultExperienceMultiplier[0] = sWorld->getRate(RATE_XP_KILL);
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DefaultExperienceMultiplier[1] = sWorld->getRate(RATE_XP_QUEST);
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DefaultExperienceMultiplier[2] = sWorld->getRate(RATE_XP_QUEST_DF);
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DefaultExperienceMultiplier[3] = sWorld->getRate(RATE_XP_EXPLORE);
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DefaultExperienceMultiplier[4] = sWorld->getRate(RATE_XP_PET);
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DefaultBattlegroundExperienceMultiplier[0] = sWorld->getRate(RATE_XP_BG_KILL_AV);
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DefaultBattlegroundExperienceMultiplier[1] = sWorld->getRate(RATE_XP_BG_KILL_WSG);
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DefaultBattlegroundExperienceMultiplier[2] = sWorld->getRate(RATE_XP_BG_KILL_AB);
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DefaultBattlegroundExperienceMultiplier[3] = sWorld->getRate(RATE_XP_BG_KILL_EOTS);
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DefaultBattlegroundExperienceMultiplier[4] = sWorld->getRate(RATE_XP_BG_KILL_SOTA);
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DefaultBattlegroundExperienceMultiplier[5] = sWorld->getRate(RATE_XP_BG_KILL_IC);
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DefaultMoneyMultiplier = sWorld->getRate(RATE_DROP_MONEY);
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DefaultProfessionsMultiplier[0] = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
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DefaultProfessionsMultiplier[1] = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
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DefaultReputationMultiplier = sWorld->getRate(RATE_REPUTATION_GAIN);
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DefaultProficienciesMultiplier[0] = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE);
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DefaultProficienciesMultiplier[1] = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
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}
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void WeekendBonus::SetRates(bool active)
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{
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if (active)
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{
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sWorld->setRate(RATE_XP_KILL, DefaultExperienceMultiplier[0] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_QUEST, DefaultExperienceMultiplier[1] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_QUEST_DF, DefaultExperienceMultiplier[2] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_EXPLORE, DefaultExperienceMultiplier[3] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_PET, DefaultExperienceMultiplier[4] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_AV, DefaultBattlegroundExperienceMultiplier[0] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_WSG, DefaultBattlegroundExperienceMultiplier[1] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_AB, DefaultBattlegroundExperienceMultiplier[2] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_EOTS, DefaultBattlegroundExperienceMultiplier[3] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_SOTA, DefaultBattlegroundExperienceMultiplier[4] * ExperienceMultiplier);
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sWorld->setRate(RATE_XP_BG_KILL_IC, DefaultBattlegroundExperienceMultiplier[5] * ExperienceMultiplier);
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sWorld->setRate(RATE_DROP_MONEY, DefaultMoneyMultiplier * MoneyMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_CRAFTING, DefaultProfessionsMultiplier[0] * ProfessionsMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_GATHERING, DefaultProfessionsMultiplier[1] * ProfessionsMultiplier);
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sWorld->setRate(RATE_REPUTATION_GAIN, DefaultReputationMultiplier * ReputationMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_DEFENSE, DefaultProficienciesMultiplier[0] * ProficienciesMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_WEAPON, DefaultProficienciesMultiplier[1] * ProficienciesMultiplier);
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}
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else
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{
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sWorld->setRate(RATE_XP_KILL, DefaultExperienceMultiplier[0]);
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sWorld->setRate(RATE_XP_QUEST, DefaultExperienceMultiplier[1]);
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sWorld->setRate(RATE_XP_QUEST_DF, DefaultExperienceMultiplier[2]);
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sWorld->setRate(RATE_XP_EXPLORE, DefaultExperienceMultiplier[3]);
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sWorld->setRate(RATE_XP_PET, DefaultExperienceMultiplier[4]);
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sWorld->setRate(RATE_XP_BG_KILL_AV, DefaultBattlegroundExperienceMultiplier[0]);
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sWorld->setRate(RATE_XP_BG_KILL_WSG, DefaultBattlegroundExperienceMultiplier[1]);
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sWorld->setRate(RATE_XP_BG_KILL_AB, DefaultBattlegroundExperienceMultiplier[2]);
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sWorld->setRate(RATE_XP_BG_KILL_EOTS, DefaultBattlegroundExperienceMultiplier[3]);
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sWorld->setRate(RATE_XP_BG_KILL_SOTA, DefaultBattlegroundExperienceMultiplier[4]);
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sWorld->setRate(RATE_XP_BG_KILL_IC, DefaultBattlegroundExperienceMultiplier[5]);
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sWorld->setRate(RATE_DROP_MONEY, DefaultMoneyMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_CRAFTING, DefaultProfessionsMultiplier[0]);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_GATHERING, DefaultProfessionsMultiplier[1]);
|
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sWorld->setRate(RATE_REPUTATION_GAIN, DefaultReputationMultiplier);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_DEFENSE, DefaultProficienciesMultiplier[0]);
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sWorld->setIntConfig(CONFIG_SKILL_GAIN_WEAPON, DefaultProficienciesMultiplier[1]);
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}
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}
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9
src/mod_weekendbonus_player.cpp
Normal file
9
src/mod_weekendbonus_player.cpp
Normal file
@@ -0,0 +1,9 @@
|
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#include "mod_weekendbonus.h"
|
||||
|
||||
void WeekendBonus::OnLogin(Player* player)
|
||||
{
|
||||
LocalTime = time(NULL);
|
||||
|
||||
if ((localtime(&LocalTime)->tm_wday == Day::FRIDAY && localtime(&LocalTime)->tm_hour >= 18) || localtime(&LocalTime)->tm_wday == Day::SATURDAY || localtime(&LocalTime)->tm_wday == Day::SUNDAY)
|
||||
ChatHandler(player->GetSession()).SendSysMessage("The weekend bonus is active, granting you bonuses!");
|
||||
}
|
||||
Reference in New Issue
Block a user