Files
mod-reward-played-time-impr…/src/reward_system.cpp
2018-01-25 17:36:49 +00:00

85 lines
2.4 KiB
C++

//Reward system made by Talamortis
#include "Configuration/Config.h"
#include "Player.h"
#include "AccountMgr.h"
#include "ScriptMgr.h"
#include "Define.h"
#include "GossipDef.h"
int32 roll;
bool RewardSystem_Enable;
uint32 Max_roll;
class reward_system : public PlayerScript
{
public:
reward_system() : PlayerScript("rewardsystem") {}
uint32 rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
void OnBeforePlayerUpdate(Player* player, uint32 p_time)
{
if (!RewardSystem_Enable)
return;
{
if (rewardtimer <= p_time)
{
roll = urand(1, Max_roll); //Lets make a random number from 1 -
QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll);
rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
if (!result || player->isAFK())
{
return;
}
else
{
do
{
//Lets now get the item
Field* fields = result->Fetch();
uint32 pItem = fields[0].GetInt32();
uint32 quantity = fields[1].GetInt32();
// now lets add the item
player->AddItem(pItem, quantity);
ChatHandler(player->GetSession()).PSendSysMessage("You have rolled %u which gave you item %u", roll, pItem);
} while (result->NextRow());
}
}
else
rewardtimer -= p_time;
}
}
};
class reward_system_conf : public WorldScript
{
public:
reward_system_conf() : WorldScript("reward_system_conf") { }
void OnBeforeConfigLoad(bool reload) override
{
if (!reload) {
std::string cfg_file = "reward_system.conf";
std::string cfg_def_file = cfg_file + ".dist";
sConfigMgr->LoadMore(cfg_def_file.c_str());
sConfigMgr->LoadMore(cfg_file.c_str());
RewardSystem_Enable = sConfigMgr->GetBoolDefault("RewardSystemEnable", true);
Max_roll = sConfigMgr->GetIntDefault("MaxRoll", 1000);
}
}
};
void AddRewardSystemScripts()
{
new reward_system();
new reward_system_conf();
}