Files
mod-reward-played-time-impr…/src/reward_system.cpp
2019-12-21 05:42:59 +02:00

100 lines
2.9 KiB
C++

//Reward system made by Talamortis
#include "Configuration/Config.h"
#include "Player.h"
#include "AccountMgr.h"
#include "ScriptMgr.h"
#include "Define.h"
#include "GossipDef.h"
#include "Chat.h"
bool RewardSystem_Enable;
uint32 Max_roll;
class reward_system : public PlayerScript
{
public:
reward_system() : PlayerScript("reward_system") {}
uint32 RewardTimer;
int32 roll;
void OnLogin(Player* player) override
{
if (sConfigMgr->GetBoolDefault("RewardSystem.Announce", true)) {
ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00Reward Time Played |rmodule.");
}
}
void OnBeforeUpdate(Player* player, uint32 p_time) override
{
if (sConfigMgr->GetBoolDefault("RewardSystemEnable", true))
{
if (RewardTimer > 0)
{
if (player->isAFK())
return;
if (RewardTimer <= p_time)
{
roll = urand(1, Max_roll);
QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll);
if (!result)
{
ChatHandler(player->GetSession()).PSendSysMessage("better luck next time your roll was %u", roll);
RewardTimer = (sConfigMgr->GetIntDefault("RewardTime", 1)*HOUR*IN_MILLISECONDS);
return;
}
//Lets now get the item
do
{
Field* fields = result->Fetch();
uint32 pItem = fields[0].GetInt32();
uint32 quantity = fields[1].GetInt32();
// now lets add the item
player->AddItem(pItem, quantity);
ChatHandler(player->GetSession()).PSendSysMessage("Congratulations you have won with a roll of %u", roll);
} while (result->NextRow());
RewardTimer = (sConfigMgr->GetIntDefault("RewardTime", 1)*HOUR*IN_MILLISECONDS);
}
else RewardTimer -= p_time;
}
}
}
};
class reward_system_conf : public WorldScript
{
public:
reward_system_conf() : WorldScript("reward_system_conf") { }
void OnBeforeConfigLoad(bool reload) override
{
if (!reload) {
std::string conf_path = _CONF_DIR;
std::string cfg_file = conf_path + "/reward_system.conf";
#ifdef WIN32
cfg_file = "reward_system.conf";
#endif // WIN32
std::string cfg_def_file = cfg_file + ".dist";
sConfigMgr->LoadMore(cfg_def_file.c_str());
sConfigMgr->LoadMore(cfg_file.c_str());
Max_roll = sConfigMgr->GetIntDefault("MaxRoll", 1000);
}
}
};
void AddRewardSystemScripts()
{
new reward_system();
new reward_system_conf();
}